Welcome to part 2 of my guide for very-new players! If you missed part 1, it's here: PSA: Very-New Players Guide, Part 1: Stories, Events, and Weapons (pre-Omega/Magna)
Now that we've had more than a week of roulette, you probably have a lot of characters, weapons, and summons, and you might not be sure what to do with them or which ones to use. In this part 2, I'll be talking about all of this -- but first, I need to explain something about elements, particularly Light and Dark.
(Edit: I added section 2g: Do you have any advice for party-building?)
Section 1: Elements
Intuitively, you would think your characters will always deal more damage to one element and receive more damage from one element. However, this is not quite true:
- Fire is superior to Wind
- Water is superior to Fire
- Earth is superior to Water
- Wind is superior to Earth
- Light is superior to Dark when your character is Light
- Dark is superior to Light when your character is Dark
Counter-intuitively, your Light characters will take reduced
damage from Dark enemies and your Dark characters will take reduced
damage from Light enemies! This also means Light and Dark characters are not weak to any
The superior element has +50% elemental ATK against the weak element and the weak element has -25% elemental ATK against the superior element. Elemental superiority and weakness also affects the success rate of debuffs like ATK Down or Blind. (Surprisingly, the worst debuff success rate is against the same element!)
Section 2: Characters 2a: Quick tip: changing party icons
Before you start making parties, here's a quick tip: you can change the party icons that show up when you select Switch Parties. E.g. you can make each one a different element icon to help you organize your parties. The Change Party Icon button is just below your party's characters. 2b: What should be my first parties/teams? Simple answer:
Make 6 parties, one for each element. If you don't have enough characters for an element, fill-in the gaps with your favourite or strongest characters from other elements. Focusing on one element/party vs using all six:
To be honest, I don't know how difficult the early game is with a single element party, especially an element that isn't Light or Dark and is weak to another element. If you want to play only one party with your favourite characters (hopefully of the same element...), you should be able to make it work at least for a while, since the early story content is very easy. But as you progress, I think the benefits of being the superior element will make fights a lot easier.
Many players will eventually choose to focus on one element. However, there is no need to do so before you reach the point where you are farming Omega (Magna) raids to build an Omega (Magna) weapons grid.
When you reach this point, you'll end up using weapons with skills to upgrade the skill levels of specific grid weapons. Since your supply of these "skill fodder" weapons will be limited at that point, focusing on only one element's weapons can help you progress faster. Similarly, you'll receive Renown Pendants for defeating raid bosses, and these can be traded for specific weapons in lieu of waiting for them to drop randomly from an Omega raid boss. Focusing on one element means you can spend all of your pendants on the weapon(s for that element's grid.
That said, having a party for every element can make fighting and farming (particularly MVP-ing) the Omega raid bosses much easier. They dish out a lot of damage for that point in the game, so you will definitely want to take advantage of superior element damage reduction. 2c: Which characters are the best?
There is a tier list
you can check to get an idea of which of your characters are the strongest. Some notes about this tier list:
- Most SSRs are much stronger than most SRs, and most SRs are much stronger than most Rs, but there are some outliers. They're easier to see if you view only one rarity's tier list.
- Characters are ranked relative to their own element. Two characters of different elements in the same rank may have very different power levels.
- Some of the SSRs rated 9.5 or 10 only reach their full potential later in the game with specific weapons and/or party members. For example, Summer Zooey)'s Conjunction reducing all allies' HP to 1 will probably not be useful without enmity weapons or characters. (Enmity means ATK is greatly boosted at low HP.)
- Generally, a character's usefulness won't reflect their tier placement until they unlock their extra skill or reach a certain level, especially characters with a 5th star.
- In my opinion, early on, characters rated 7.0 and above will feel useful, while characters rated 6.5 and below will feel lackluster.
If you are short on (useful) characters for an element, remember that there are a lot of characters you can get for free from the side stories, including 4 SSRs (so far)! I listed the more useful ones at the end of my previous guide
. 2d: Are R or SR characters useful?
Yes! ... Sometimes.
When you don't have 5 SSR characters in an element, you'll always want SR and R characters of the correct element to fill out your party. But there are some situations, especially when you have a small number of SSRs, where an SR character fills a role you need for a difficult fight, such as healing, debuffing, Katalina
's Veil (Dispel Mount skill), etc.
As for R characters, some notable ones include:
In addition, there are a number of reasons to use R and SR characters even when they don't serve any special purpose in battle:
- When you defeat raid bosses, you receive bonus Renown Pendants for having R and SR characters in your front line. (Back line and defeated characters don't count.) It's recommended to use a team of 2x SR and 1x R characters to farm Renown Pendants. These R and SR bonus pendants ignore the weekly limit on pendants you can receive, though they have their own separate weekly limits.
- Some quests have restrictions like "R only", "SR only", "Draph only", etc.
- Proving Grounds events require you to use more than one party of characters, and you cannot use the same character on two different parties.
- Some pairs of characters can unlock Cross-Fate Episodes once both characters have unlocked and received their extra skills (at level 25 / 35 / 45 for R / SR / SSR characters). Completing these episodes gives both characters new skills or ATK/HP buffs.
- Every character you get unlocks a new Fate Episode, which you can play or skip for 50 crystals each. You can always re-watch Fate Episodes later in your Journal.
Lastly, you may opt to use SR or R characters to add more variety to the game or to make repetitive fights more challenging. 2e: My favourite character isn't among my 5 strongest characters for their element. Can I still use them?
Yes! Early game, it doesn't really matter. Eventually, it will make some fights more difficult, but nothing you can't overcome one way or another.
As for late game viability, you may be interested in the replies to this topic: To anyone who has favorite characters that aren't viable in endgame, what do you do? 2f: Does the order of the characters in my party matter?
Yes! Whenever a character does a Charge Attack (CA), all other characters that haven't done a CA yet on that turn will gain 10% to their charge bar. For example, if your main character (MC) has 100% charge bar, your 2nd character has 90%, your 3rd character 80%, and your 4th character 70%, then all 4 characters will use their CAs in that turn. MC's CA will raise everyone else's charge bars by 10%, and so on.
Therefore, you'll usually put characters that can gain more charge bar, such has having Double Attack / Triple Attack up (DA/TA up) or skills that boost their charge bar, into the 2nd and 3rd positions. Meanwhile, characters that consume charge bar for skills will usually be in the 4th position. 2g: Do you have any advice for party-building?
Lots! But I'll just give some simple advice here. You can further optimize your party as you play and learn more about combat. You can also ask for more detailed help in the latest Q&A thread.
First, consider your characters' and your class's buff and debuff skills. If two skills apply the same buff/debuff, and neither one says "Stackable", then they might not stack. Look up Status Effects
and Attack Rate Boosts
on the Wiki to see if your skills will stack, or test them in a Trial Battle
. ATK Down / DEF Down:
Look at your ATK Down and DEF Down debuffs. These debuffs cap at 50% each on an enemy. One common goal of party building is to reach this cap.
Start with Dark Fencer
's Miserable Mist skill, which inflicts 25% ATK Down and 25% DEF Down and stacks with most
other debuff skills. You will almost always have this class skill -- in fact, you will almost always be using Dark Fencer for difficult fights.
Now try to build a party that can provide the remaining 25% for both ATK Down and DEF Down. If you can't achieve this with your characters alone, then you can use Sidewinder
's Rain of Arrows III (25% ATK Down) or Warrior
's Defense Breach (20% DEF Down) as your subskill. Multiattack Rate Up:
Another common goal is to pick characters with Attack Rate Boosts
, aka "DATA Up" (Double Attack / Triple Attack rate up). E.g. if you get the side story characters Aqours Second-Years
and Sig (Event)
), even though their DA Up skills won't stack, you can alternate between them to have a DA Up buff on your party at all times. Build around a boss/fight:
Lastly, when you encounter a very difficult fight, you should build a party around it. E.g. Sorcerer
's Blind skill reduces an enemy's accuracy by about 50%. Attacks that hit your whole party are not affected by Blind, which is one reason why Rain of Arrows III is used more often. But for some fights, Blind can cut the damage you take by half!
(By the way, after Dark Fencer, I strongly recommend unlocking both Sorcerer and Sidewinder for these subskills.
Moreover, Sorcerer is a pre-requisite
, which has the Dispel skill you'll eventually need to fight Luminiera Omega
Section 3: Weapons 3a: What do I do with all my weapons?
There is a fantastic comment by u/kscw
that summarizes what you'll end up doing with each weapon (and summon) as you progress in the game. Everyone should check it out
. In addition to all of the useful info, it mentions some very important things you should not
To supplement that comment, I'll just note some things specifically for very new players and talk about which weapons you'll find useful when you start.
3b: How do I distinguish between Premium Draw weapons and farmable weapons?
- Initially, I suggest you use N and unskilled R weapons to upgrade the weapons in your grids. When you upgrade a weapon using other weapons of the same type (Sabre, Dagger, etc.), you get a 50% EXP bonus. When you reserve these weapons' EXP, you can no longer take advantage of this bonus. Weapon element doesn't matter.
- Stop doing this once you find you're getting too many from weapon drops, or once you have an abundance of these weapons and no longer need to squeeze every last EXP out of them.
- When you reach that point, go into the Miscellaneous settings menu and set up Auto-Reserve, Auto-Sell, and/or Auto-Upgrade to save yourself a lot of time and hassle.
- Note that you need to set these up separately for event draw boxes.
- Reserved EXP can't be used at all until you fill a Chalice with 30,000 EXP. The Chalice becomes a treasure you can use to upgrade a weapon with 30,000 EXP.
- N weapons are particularly useful to upgrade your crew's airship: they provide 2 tp compared to 3 tp for R weapons. In contrast, the rupies and EXP you gain from an N weapon (5 and 11) are tiny compared to an R weapon (50 and 72).
- Do not reduce all of your Premium Draw SRs right away: you'll want to use some in your grid at first.
- It is safe to uncap useful Premium Draw SRs with duplicates so that you can level them up higher. Their ultimate destiny is to be reduced, and reducing an uncapped weapon gives you (almost) the same amount of materials as reducing the original weapons. On the other hand, skill fodder used to raise the weapon's skill level will be lost when you reduce the weapon.
- Do not uncap Premium Draw SSRs! Do not uncap them with duplicates. Do not uncap them with (very rare) Damascus Bars. And especially do not uncap them with Gold Bricks! In time, you will learn what to do with these weapons and which ones are actually worth uncapping with your precious few Damascus Bars.
- Sometimes you'll need a particular type of weapon for a class, so it's good to keep at least one SSSR of each type for each element -- even if the weapon skill doesn't boost ATK.
- Don't worry about Bonuses (the +1 marks). At any time, you can use Reset + Marks to remove them from any weapon and move them to a more useful one, such as a weapon used in most or all of your grids. As kscw's comment mentioned, just make sure you don't sell a weapon with a Bonus.
Farmable weapons have much lower stats than Premium Draw weapons. If you sort by PWR (Lowest), most or all of your farmable weapons will appear before the rest.
If you sort by Skill Level or click on the button in the top-left to show weapon skills, you will see some with an Omega (Ω) or an EX in the corner of the skill icon. These weapons are always farmable.
Some farmable weapons have Normal weapon skills, not Omega or EX. The only way to distinguish these from Premium Draw weapons is to click Reduce to see how much it will reduce for. Farmable SRs reduce for 1 weapon stone, while Premium Draw SRs reduce for 15.
Weapons purchased in the Casino, while technically farmable, are actually considered Premium Draw weapons: they have Premium Draw stats and they reduce for 15 weapon stones. 3c: I have a lot of skilled R weapons and no farmed SR weapons to upgrade. What should I do with them?
I recommend spending 500 crystals in the Shop
to buy a Weapon Stash (you'll end up buying at least one eventually) and storing them in there.
Alternatively, you can use these R weapons to upgrade SSR weapons in your grid to weapon skill level 2 (SL2), but only if the weapon skill boosts ATK
. Make sure you use exactly 8 skilled R weapons to do this to guarantee a 100% skill-up success rate. Beyond SL2, you get diminishing returns: you'd need an additional 16 R weapons to reach SL3, and if you check the weapon skills table
, you'll see that upgrading a weapon from SL1 to SL2 provides the same benefit as going from SL2 to SL3, despite the latter costing twice as much.
If you're going to do this, I suggest you start by upgrading the skill levels of side story weapons that you get at lv100, particularly any with an EX weapon skill. These lv100 side story weapons will remain in your grid longer than your Premium Draw SSRs or SRs. Event SSRs are also usually(?) worth upgrading to SL2, sometimes higher. (Some weapons with EX skills will even be used in your first Omega (Magna) grid!)
You can always upgrade farmable (side story, event, etc.) SSR weapons to SL2 without wasting skill fodder. If these SSR weapons end up as fodder, they'll need to be upgraded to SL2 anyway, and sometimes even higher.
Obsolete Premium Draw SSRs, on the other hand, may ultimately be reduced, in which case the R weapons spent upgrading their skill levels will be "wasted" -- but not really, since the increase in damage output probably helped you farm the Omega weapons and fodder that you used to eventually replace them. Moreover, this isn't a lot of skill fodder compared to what you need to raise a single SSR weapon all the way to SL10 and beyond
, so don't worry too much about spending some right now. 3d: Which weapons are useful for my grid?
To keep it simple:
- Use weapons that you receive at max level, either from max level weapon tickets or from the main story or side stories.
- Use weapons that have a "Medium/Big boost to ATK" weapon skill.
- Swords and Daggers are more useful than the other weapon types because Dark Fencer is proficient in them, so they provide 20% more HP and ATK for that class, even when they're not your mainhand.
Feel free to upgrade all of these weapons' levels to improve their stats: you'll soon find yourself with an abundance of Angel weapons ("EXP BOOST") used to upgrade weapon levels.
Auto-Select for ATK will build you a decent first grid, but it doesn't take weapon skills into account (see ATK vs Estimated DMG below). As you level up Premium Draw SSSR weapons with "Medium/Big boost to ATK", you may need to manually put them into your grid, especially if you already have a lot of max level SSR weapons from the main story and side stories. You can tell you did the right thing if you see the Estimated DMG increase, even if the ATK stat decreases.
Despite its flaws, Auto-Select is useful early on because it's fast, easy, and it may include lv100 weapons you obtained recently and forgot to add manually.
The game's Damage Formula
is complicated -- and the Detailed Damage Formula
even moreso! It is so complicated that I rely on an external website, motocal
, to tell me which weapons to put in my grid. Weapon grid building is a topic for an entire guide in itself. For now, using Auto-Select and then manually replacing off-element weapons will suffice, using the game's Estimated DMG to tell you whether or not your replacement improved your damage.
By the way, use an SSR weapon as your mainhand whenever possible: it provides a 3-turn cut to the cooldown of summons that match its element, whereas an SR weapon provides only a 2-turn cut. In addition, SSR weapons also deal more damage with their Charge Attacks. 3e: What are HP / ATK / PWR? How are they different from Estimated DMG?
- HP: sum of HP of your equipped weapons and summons. Weapons matching your class's preferred types, e.g. Sword (Sabre) and Dagger for Dark Fencer, get a 20% boost to HP.
- ATK: sum of ATK of your equipped weapons and summons. Weapons matching your class's preferred types also get a 20% boost to ATK.
- PWR: sum of HP and ATK. This is what PWR means when you're browsing your weapons, and the PWR you see on your Home page.
- Estimated DMG: your ATK multiplied by weapon skill bonuses, main summon aura, support summon aura (if you set one in the Estimated DMG settings), and other effects. When you're trying to improve your grid, always look at this instead of ATK.
As mentioned earlier, when you Auto-Select for HP or ATK, it optimizes for the HP or ATK stats. It never optimizes for Estimated DMG, so it ignores weapons with "Medium/Big boost to ATK" when they have lower ATK stats, even if they'll give you higher damage.
Section 4: Summons 4a: What do I do with all my summons?
Again, please read the fantastic comment
that summarizes what you'll end up doing with each weapon and summon as you progress in the game. I'll supplement it with some very-new player notes and talk about useful summons.
- Initially, I suggest you use N and R summons to upgrade the summons in your grids. When you upgrade a summon using another summon of the same element, you get a 50% EXP bonus. When you reserve these summons' EXP, you can no longer take advantage of this bonus.
- Since summon drops are much rarer than weapon drops, it will be a while before you actually need to Auto-Reserve their EXP. (I'm rank 90 now and I still haven't turned this on!) Events are a bountiful source of Angel and Archangel summons that you can use to quickly upgrade your summons. Note that since Angel/Archangel summons are Light element, they'll provide 50% more EXP to Light summons.
- In addition to all Carbuncles, I suggest you save the following SR summons:
- 4 copies of Clay Golem from Premium Draw - At 3-stars, its summon call will heal all allies for 400 HP for 3 turns (1200 total). Allies with full HP receive a 10% charge boost instead, so its call is always useful.
- I recommend spending your Moonlight Stones from the Casino (Poker guide here) to fully uncap Carbuncles first, but if you get 3 copies of Clay Golem from roulette and need just 1 Moonlight Stone to fully uncap it, it might be worth it: the call isn't as good as a Carbuncle's DMG cut, but you can use it in every grid for every element.
- 4 copies of SR Celeste from the Hard Celeste raid - Its summon call is a 20% Light DMG cut for 3 turns. This is almost as good as a 0-star Light SR Carbuncle, but with the benefit that you can call Celeste 2 turns earlier (if your mainhand is an SSR Dark weapon).
- I do not recommend saving or upgrading SR Luminiera from the Hard Adversa raid because it is obsoleted by the Hekatonkheir side story summon: a 30% Dark DMG cut for 3 turns.
- The other 4 elements' SR summons do not provide DMG cuts.
- You probably won't come across White Rabbit, Black Rabbit, or Belle Sylphid anytime soon, but if you're lucky enough to get one, keep it and set it as one of your Misc support summons!
By the way, don't forget to upgrade your summons
as well as your weapons. Otherwise, you'll find yourself dying to single hits from the Omega raid bosses, among other things. 4b: Which main summon should I use?
Whichever summon's (main) aura provides the biggest boost to ATK for your party's element. Check the side story summons, which usually provide a 50% boost to ATK or a 25% boost to both ATK and HP.
I also strongly recommend Anat
from the Casino (Poker guide here
): like Casino weapons, Anat has the stats of a Premium Draw summon, except you can easily farm 4 copies to uncap her to 3-stars and take full advantage of her high stats. Not to mention her 80% boost to Wind elemental ATK. 4c: Which other 4 (sub) summons should I use?
Sub summons are the other 4 summons in your grid. Unlike your main summon:
- The sub summon's (main) aura has no effect.
- The only benefit to a sub summon being the same element as your mainhand weapon is that you can call the summon 1-3 turns earlier, depending on the weapon's rarity. (Your main summon also benefits from this.) Generally, it is better to pick useful sub summons than to pick ones that match your element.
- A small number of summons have both a main aura and a sub aura. The sub aura is active only when it's a sub summon.
When picking sub summons, I suggest:
4d: Is it safe to use duplicates to uncap my SSSR summons?
- Summons with a useful call. E.g. the summon you get from WMTSB II (spoiler warning: don't look it up) has a great call that heals for 1000 HP and provides 15% ATK Up for 3 turns. Currently, I use this summon in ALL of my grids. (And thus it has all of my +1 Bonuses on it.) I strongly recommend it.
- In general, I suggest choosing calls that buff your party rather than debuffing the enemy, since the debuffs can miss -- especially if the summon isn't the superior element to the enemies you're fighting.
- An exception would be a powerful debuff like Satan, who can inflict Blind with the same rank as the Sorcerer's Blind skill (afflicted enemies have a ~50% chance to miss, in my experience).
- As I mentioned earlier, Clay Golem has a very useful call for new players. At 3-stars, it heals all allies for 400 HP for 3 turns (1200 total), while at 0- to 2-stars, it heals for 250 HP for 3 turns (750 total). If a character has full HP already, they receive a 10% Charge Boost instead.
- Premium Draw SSR summons. Like Premium Draw weapons, these summons tend to have much higher stats than farmable summons of the same level. Upgrade them to lv40 for high HP and ATK stats!
- 3-star side story summons. They have lower stats but since they come fully uncapped from side stories, they'll eventually surpass your lv40 Premium Draw summons' stats -- but upgrade the Premium Draw ones, first, since they provide a higher return for EXP invested.
- Event summons, if you can farm enough copies to uncap them to 3-stars, for the same reason as the 3-star side story summons.
- Anat, the queen of early game summons, who is all of the above. A farmable summon (easy to 3-star uncap) with high Premium Draw stats and a call that gives 20% ATK Up for 4 turns. She is used in most of my grids in all elements and I strongly recommend getting all 4 copies of her and leveling her up.
- Summons with a sub aura, if you have any for that element.
For SSR summons, the safest choice is to ask in the latest Q&A thread. There are some SSR summons where having multiple copies that you can call is extremely valuable. E.g. Shiva
) and other summons that have a one-time-only call.
In general, like with SSR weapons, remember to ask in the latest Q&A thread first before consuming any SSR summons for anything. (And definitely
ask before you spend a very rare Sunlight Stone
to uncap an SSR summon!)
You can always uncap SR summons with duplicates, with one exception: keep 2 or 3 copies of each SR Carbuncle: do not use them to uncap unless you have more copies.
Having 2 (or 3) Carbuncles in your grid allows you to have a 25% or 50% DMG cut active for 6/8 turns (or for all
turns) of a fight after turn 8. This can be incredibly useful for some fights!
Instead of using duplicates to uncap Carbuncles, use Moonlight Stones
from the Casino (Poker guide here
The Wind Peridot Carbuncle
is an exception. You cannot obtain them from Premium Draws. You can get 4 very early on, and you can buy additional copies from the Shop
for 10 Bronze Moons each. Since a Moonlight Stone costs 30 Bronze Moons, I recommend uncapping your Peridot Carbuncles with copies from the shop instead, or use a combination of the two if you run out of Bronze Moons. 4e: What is a support (friend) summon and which ones should I pick?
A support summon, aka friend summon, is what you pick before any quest or raid. The support summon does 2 things:
- Its main aura affects your party, just like your main summon's main aura.
- You can call it. Support summons can always be called on turn 1.
The uncap level (number of stars) of the support summon is important when it is 3 or above. A support summon with orange text is a 3-star summon, and one with purple text is a 4-star summon. These have better auras and/or calls.
The support summon does not
contribute to your raw HP or ATK stats. Picking a level 100 Shiva vs a level 1 Shiva for support isn't going to affect your stats. The only thing affected by the summon's actual
level is the damage dealt by its call.
At this point in the game, you will be looking for one of the following support summons:
- If you're doing quests that aren't terribly difficult, or if you're farming, you'll probably want to boost EXP gained and/or item drop rate. Look for these in the Misc slot. Cait Sith is the best for boosting EXP gain, but you'll seldom see him. Kaguya is the best for boosting item drop rate and she also provides useful combat benefits. White Rabbit and Black Rabbit boost both significantly.
- Sometimes you'll want to fight a Rare Monster during the main story or a free quest on the world map. These can drop skilled R weapons, some of which you'll need later. Some of them drop useful summons, like Belle Sylphid who drops herself. In this case, look for Belle Sylphid in the Misc slot.
- If you're running a multi-element party and have 3 or 4 different elements in your front line, look for Grand Order in the Misc slot for a 100% or 200% boost to ATK for your party.
- In all other cases, pick the summon with the biggest boost to your element's ATK (or all elemental ATK). For example, pick either Shiva) or Sylph, Flutterspirit of Purity for Fire. (Do not confuse this Premium Draw summon with the useless side story summon, Sylph!)
- In this example, Shiva is superior because his call is also extremely powerful: the next damage each character deals -- be it a skill, normal attack, or Charge Attack -- will have its damage doubled! If you happened to draw Shiva the summon, put him in every element's grid!
picking the following right now, if possible, because your weapons' skill levels are probably not high enough to make use of them:
- Omega summons, such as Tiamat Omega. They say they boost some person's skills, like "Aeolus's Skills". If you look at an Omega weapon, such as Tiamat Bolt Omega, its weapon skill name will be something like "Aeolus's Might". This is the game's way of trying to tell you Omega summons boost Omega weapons' skills for the same element. I don't know who or what Aeolus is.
- "Primal summons", such as Zephyrus or Varuna. They say they boost a lot of things' skills, like "Wind's skills". Again, these names match the corresponding weapon skills' names on your weapons.
Even a mere 50% boost to your element's ATK is probably more beneficial than a 120% boost to weapon skills at this point in the game. 4f: I can't find a good support summon. How do I get different ones?
Join any quest or raid that uses a support summon, e.g. enter a Trial Battle
. If you have friends with support summons you don't need, pick one of theirs when you enter the battle so that friend's summons stop appearing for a while (2 hours?).
On a side note, Trial Battles are fantastic for testing things in this game
. Test Machine Alpha doesn't attack and heals every turn, so you have infinite turns to test anything you want! You also have infinite "Trial Elixirs" to heal or use Charge Attacks. One notable use is to figure out which buffs and debuffs stack with each other
: a lot of effects replace each other or do nothing) and to get an idea of just how strong your characters' buffs and debuffs are if the info isn't in the Wiki. 4g: I don't have any useful summons. Should I just avoid setting any support summons in my profile?
No: please set your support summons anyway! If you don't, the game will take the main summon of whichever party you last used, and it will make that your support summon for every element and Misc. Your name and your main summon will still show up in your friends' lists and in other random players' lists.
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the hotel at night. This video is unavailable. Watch Queue Queue MotorCity Casino Hotel Room Tour DETROIT - Duration: 2:37. Raising Dick and Jane 1,793 views. 2:37. Motorcity Casino Illusions Buffet Tour - Duration: 4:30. ausetkmt 4,170 views. 4:30 . VOYAGE ... This is the new Motor City Casino in downtown Detriot. I tuned my XM radio to the trance station and watched the lights dance. Pretty cool, looks like it was made to dance to the beat of the Motor ... juicy badazz performing & walking in female fighter in sound board room in motorcity casino for night of knock outs👊🎤‼️ 💋 With 400 customized suites and rooms, each one a precedent-setting fusion of art and luxury, and every amenity, every personal need, every business essential... Comment below with a GIF, emoji, or meme: If I determined the winning number & color off a #MotorCityCasino roulette table , I would _____. My Review on Motorcity Casino Hotel in An Executive Suite on 4th of July 2017 in Detroit Michigan We are pulling up at the MotorCity Casino, which is of course in Detroit, Michigan! Trivia is back due to popular demand, it has made it's way to the Destina... NOEL VỀ TRONG CASINO MOTOCITY VÀ TRÊN ĐƯỜNG PHỐ DETROIT MICHIGAN duyanhphoto.com Auf YouTube findest du die angesagtesten Videos und Tracks. Außerdem kannst du eigene Inhalte hochladen und mit Freunden oder gleich der ganzen Welt teilen.