In-Store Radio - Water Park Radio - Casino Radio - Splash ...

any way to change the casino radio station?

I'm trying to switch radio stations in the casino? Is it possible?
submitted by Larson4220424 to gtaonline [link] [comments]

[Question] What mods have you seen that you wish were canon, or are a part of your personal head-canon?

I'm talking companions, vehicles, questlines, etc.
My personals;
Companions -Niner -Willlow -The Storyteller -Russel
Quests -Autumn Leaves -The Someguy Series - After school Special - The New Bison Steve and Lucky Casino
Radio Stations - Wasteland Pirate Radio - CONELRAD Radio - Surf Radio
Weapons - Paint Your Weapons
Vehicles - Mobile Truck Base
What's Yours?
submitted by BrotherMouse to Fallout [link] [comments]

Grand Theft Auto V has added a casino heist and a new radio station

Grand Theft Auto V has added a casino heist and a new radio station submitted by PLGdiscord to PowerlessGamingNews [link] [comments]

Grand Theft Auto V has added a casino heist and a new radio station

Grand Theft Auto V has added a casino heist and a new radio station submitted by TeamMidnightTroll to gamerlives [link] [comments]

That Drive to the buyer while listening to music in the car hits different

That Drive to the buyer while listening to music in the car hits different submitted by generalsimpwalker to gtaonline [link] [comments]

Official Cayo Perico Heist DLC Megathread!

NEW TRAILER RELEASED ON DECEMBER 9TH!

Well, it's here, the official, full length trailer for the new DLC.
Link to Newswire post.
" Cayo Perico is not only the nerve center of El Rubio’s drug empire, but the island also plays host to his other great love: marathon dance parties on golden beaches, where everyone from jetsetters and heiresses to legendary music producers gather to rave until the sun comes up.
But away from the beach’s earthly delights lies an untold fortune in art, gold and drug money, scattered across the island. It’s the score of a lifetime for those who can find a way in.
The Cayo Perico Heist is the biggest GTA Online adventure ever and will be available on December 15th. Stay tuned for more details, and check out the lineup for The Music Locker, Los Santos’ hottest new underground club that’s opening soon."

Information released on new radio stations and artists on December 10th!

Link to Newswire post
"Alongside the grand opening of The Music Locker and its new slate of resident DJs, GTA Online’s musical universe further expands at the launch of The Cayo Perico Heist with the addition of three new radio stations, as well as brand new mixes arriving on hit stations FlyLo FM and Worldwide FM, for a whopping total of over 250 new tracks, making this the biggest ever musical update to GTA Online."

Link to Discussion Thread on the New Dance Club

Link to the Tweet
Link to Newswire Article

We will be restricting all discussions of this DLC here, so as not to flood the sub with repetitive posts.

Other important links:
Weekly Simple Question Thread
Weekly Update Thread
Wiki Guide Writers Needed!
NEW:
Upcoming Crew Event on December 15th!
Upcoming Charity Event!

Important information about gtaonline on the Cayo Perico DLC release day.

On December 15th we will be locking the sub, and all posts will have to be manually approved by the moderators. The reason is to control the flood of posts regarding the new DLC.
We will have a new Megathread up that morning for posts regarding the DLC, and most posts regarding the new DLC will be removed and directed to the Megathread.
The Megathread will be regularly updated throughout the morning of the DLC release with links to official information, and any important info on the DLC that comes out, like when the update is live for each platform, the payouts, vehicles, costs, etc... and may have a sticky post dedicated solely to the cost of the new vehicles, properties, etc...
Expect the lock-down of the sub to happen around, or slightly before, 5AM EST on the 15th.
We expect there to be hundreds of posts or more per hour that morning, so it may take the mods a bit of time to go through and approve posts that aren't DLC related, so we ask for some patience that day.


submitted by PapaXan to gtaonline [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Need help after update

I can’t join my friends session because apparently we both haven’t completed the tutorial when we both have in the past and this has only happened after the new update
submitted by tots-oof to gtaonline [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

My Thoughts After 100 Hours (SPOILER REVIEW)

I figured this was the better place to post a semi-review of the game, y'all seem more chill. I just finished the game, played as a Corpo, got the secret ending where I stormed the HQ with Johnny, and got The Sun ending, where you straight up rob a space casino.
I'll put the TL;DR here, for those of you who're just scrolling: the game is a masterpiece. One of the best I've played in years. CD tried to do a lot here, more than the Witcher, and while not everything stuck the landing, the hate this game is getting is ludicrously over the top. I don't mean to diss, but games like Fallout 76 and Anthem didn't get this kind of shit, and they deserved it 10X more in my opinion. Hey, at least this game doesn't have any damn time savers or Verizon themed pre order outfits.
I'm gonna get into my main points now, starting with the positives:
  1. The soundtrack. It's amazing, from the theme at the main menu to the combat music. the radio stations are all Preem too. There's a little of everything.
  2. The voice acting is really solid, I played a male V and he really sounded like Jon Bernthal and Frank Grillo mixed together. Keanu is of course Keanu. Something I also really enjoyed and I hope more games adopt, which I haven't seen mentioned, is people speak different languages. Like not every character speaks perfect English. There are Russians, Japanese, and Spanish gangs and they all speak their respective languages. I dug that, and it's easily explained cause you have translator tech.
  3. Similarly to something like Mafia 3, the face models are really out of this world. Character creation is pretty extensive too, I liked being able to give my V crossbones for eyes.
  4. Night City itself is drop dead gorgeous at times. When you're driving around North Oak, that long highway just outside town, the city is like something out of Blade Runner.
  5. Each district feels really unique, Pacifica and Heywood being favorites of mine. All the fixers have their own shtick, and the gangs are nice and varied. Padre and the Voodoo Boys are great.
  6. The combat is solid, and there are a lot of options for different play styles. I kind of opted for a jack of all trades type build, and had a lot of fun. Granted, there's a lot more systems then there need to be, but I'll get to that later.
  7. The story itself is gripping, I never lost interest, even when I was off doing side quests I was still thinking about a conversation I'd had with Johnny. Speaking of which--
  8. Johnny. I've seen this before, with Handsome Jack in Tales From the Borderlands and the Joker in Arkham Knight, but Cyberpunk really takes a new spin on it. Johnny doesn't just spout off random bullshit all the time--though he does sometimes and it's often great stuff, like him talking about his 'impressive cock'--but he does actively challenge you and get into real discussions with you. He's got a lot of layers that are fun to peel back, and he's a genuinely tragic character. Johnny is written beautifully.
  9. The rest of the cast is superb as well. Goro, who really broke my heart when in the ending phone calls he told me to 'Rot in Hell', even though I deserved it. But Julie, River, the guy that wants you to nail him to a cross--they all find a way to stand out.
  10. The mission design too I enjoyed, especially in the side gigs. You could be covertly infiltrating a penthouse looking for a priceless guitar one minute, to shooting up an underground nightclub the next. There's the cyber-psychos and all those NCPD crimes, and holy shit, reading those shards was straight up heartbreaking at times. There's story packed in everywhere of this game.
But I've blown the game enough now, time for some constructive criticism.
  1. Obviously, performance wise I think we're still a few patches away from being smooth sailing. I've had a few crashes, but mostly I have issues with my controls just freezing up, like not being able to jump or shoot while aiming.
  2. There's a disparity in the economy I find, and I haven't seen this mentioned yet, though I could be wrong. The rewards for certain quests, like the amount of credits you earn can be really low. The amount of EXP too. I think these need to be doubled at least, because 1,300 credits for a gig that I was told was 'Very Hard', doesn't check out. It's something to give thought to at least, because right now, unless you abuse the money cheat, getting cash early on can be a little tedious. There could be reward scaling too, based on your level or the area you're in.
  3. Combat wise, there are a lot of options, which is good, but at the end of the day blasting people with a revolver that does 1,200 damage is easiest. Melee weapons are fun, as are your cyber hacks, I just feel as though there needs to be more incentive to use them.
  4. That brings me to the skill trees. The reason I stuck with handguns is because trying to level up all those individual skills at the same time became almost impossible. Especially certain ones like athletics and engineering. I think a good change here could be either an increase into how much EXP you get form doing certain actions, a reduction in how much EXP you need, or both. Crafting needs this especially when making a legendary item only nets 300 EXP and you need 55,000 to level up.
  5. With regards to the life paths, outside of making the intros a little longer, I'd say a more meaningful quest later on would be a nice reward. Using Corpo as an example, the opening ends before you really have a chance to do anything. I think being able to actually complete the hit, or try to and botch the job, would set things up nicely. Also, actually being able to go back and stick it to Jenkins, instead of dealing with that guy who has one conversation with you. I don't need a grand overhaul, just really those two things would do it for me.
So that's really it, I mean I can talk about this game for hours but I know no one has that kind of time. To really wrap up, the response to this game has just really left me speechless. CD isn't perfect, we learned that, but they didn't burn down an orphanage for the blind. When you have companies like Konami that charge you for save slots, and EA--nothing needs to be said about them--it's worth looking at all they get right here.
Visuals can be fixed, as can performance issues. I'm playing on an Xbox One S and I think I've got my $60 worth and more. At the end of the day, if your core game isn't good, then all the patches in the world can't fix that. Here, the core story and game is fantastic, so in lets say a month, I'll be ready for a second play-through no doubt. The hate train is already starting to loose steam, which means hopefully more people will get to experience Night City and all it has to offer.
I appreciate anyone who took the time to read through all my rambling. Keep fighting, Samurais, city won't burn itself!
submitted by FUZE_EM_ALL to LowSodiumCyberpunk [link] [comments]

Fallout New Vegas' Dead Money DLC is one of the best horror experiences on the market right now (Warning: Spoilers ahead!)

Having played my fair share of horror games in my time and enjoyed them thoroughly, the one game/experience that sticks out to me the most, other than the original Silent Hill trilogy, is Fallout New Vegas' 'Dead Money' DLC, which has honestly stuck with me as one of the most genuinely memorable and engaging gaming experiences I've ever had. I know that a lot of people have very different feelings about Dead Money (I once read a comment on YouTube that compared Dead Money's gameplay to hammering nails into his penis), but for me personally, Dead Money is an outstanding horror experience, which comes down to three main facets.
1. The gameplay.
In regular FNV, it's honestly rather difficult to feel scared or vulnerable, due to how generous the game is with level-ups and weapons/armoitems; after just a few levels and a moderate amount of scavenging around, it's easy to develop a character that can take on the majority of the game without much difficulty, and that's not getting into just how OP you can become when you really push it.
Dead Money, on the other hand, does a remarkably good job of making you feel weak and vulnerable, no matter how far you along in the game or how good you are. At the very start of the DLC, every bit of gear you have is stripped from you, forcing you to scavenge for every last bullet and stimpak you can find. The Sierra Madre itself is built in a claustrophobic, maze-like manner that makes it all too easy to get lost and confused, and the Cloud that hangs throughout the place makes visibility nigh-impossible (among other problems the Cloud causes you.) Almost all the enemies you face are either unkillable or require an extra bit of effort of make sure that they're dead, forcing you to either avoid them or expend that much extra armohealth to take them down. Even beyond the enemies, the Sierra Madre is littered with booby traps and other threats to your health (the Cloud, the radio signals) which oftentimes force you to simply run for your life in order to get to safety. Even the companions, who are as trustworthy as can be in the vanilla game, can and will turn on you if you say the wrong thing.
2. The Story
The story of Dead Money is told on two levels, through not only the notes and records left behind from the construction and opening of the Sierra Madre, which explains why the Sierra Madre is the broken down horror that it is, but also through your interactions with your companions and the man who's forcing you to break into the Sierra Madre. It's difficult to really talk about the story of Dead Money without going into heavy spoiler territory (and I don't want to spoil this game's story at all for anyone who hasn't played this game before--you really should experience it for yourself), but it's a story of greed, of obsession, of spite, of revenge, of love, and of people not letting go and paying the price for it.
3. The Atmosphere
What ultimately cinches Dead Money's status as a masterpiece of me, personally, is the utterly unnerving atmosphere of the game, which I think is some of the finest seen in a horror game other than the Silent Hill games and maybe Amnesia the Dark Descent. It's the little things, really, that combined together that make the Sierra Madre feel less like just an abandoned casino populated by mutants and technology run amuck, and more like a truly malignant location haunted by its past. Messages from the long dead scrawled onto the walls, taunting you or apologizing for you being there or telling you to RUN RUN RUN. Gas mask clad abominations that hunt you with spears and bear traps and gas bombs that can only be killed by slicing/shooting/blowing their limbs off to reveal the gelatinous contents of their bodies. Ambient background noise made up of hundred year old sirens and distorted singing from a woman centuries dead. A companion who casually threatens your life and talks about wearing your severed arm around his neck and that, remarkably, isn't the most dangerous person by your side. The villain, an insane and twisted old man who's thrown however many lives away in search of his obsession and will do the same to you without a second thought. A bell at the Sierra Madre police station suddenly ringing out into the silence, without any hint or clue as to what made it go off. A hospital room full of headless corpses. An invitation to come to the Sierra Madre that's actually been a cry for help this entire time. Like I said, it's the little things.
With all this in mind, I feel that Dead Money is one of the best horror experiences that can provided by a computer game, and one that should be experienced at least once.
submitted by Movingonthroughhere to truegaming [link] [comments]

Unleashed pt. 45

Some words from u/eruwenn and I. Enjoy?
First / Prev / Next

 

  Chae’Sol stood at the centre of a large command deck, meticulously peeling the protective film from his new captain’s chair. The sensation of the slow but steady yielding of the film, the sweeping line following the contours of the seat in flowing curves; it was incredibly satisfying. Finally, with one last gentle pull, the last of his chair was uncovered and he stood back to admire his throne. Aside from the freshness of the seating itself, there were shiny new holo displays, touch sensors, and comms relays that were within easy reach of his seated fingertips. This ship would be the jewel in any fleet, a prototype Dreadnought made by the infamous Bardul of Shi’an. The Gowe Military faction had run into financial problems, and it had been left unpaid and unclaimed. What sorcery Kadir had used to find it, and purchase it, he did not know.
His comms unit beeped and Danyd’s voice came through. “Chae’S-” -He grumbled incoherently- “Captain, we’re ready to get underway.”
The Niham turned and sat back on his pristine chair, swinging his long legs over the armrest. “That was quick, Chief Engineer Ef’Yto
Danyd grunted at the use of his title. “Aye, these Awakened are efficient bastards.” The Satryn looked around at the enormous engineering bay. The entirety of the Porkchop Express could comfortably sit inside, and two of them could likely squeeze in. “Plus, this thing has never been used; feels weird not having anything to work on. It’s state of the art, and I’m having to read the manuals on half the new systems.”
Chae’Sol laughed, looking around at the Awakened as they were preparing their workstations. “Yeah, this command deck is a little intimidating. Even the Niham Armada didn’t have ships like this. There are fifteen weapons stations here, what in Tulseria’s name were the Gowe planning to do with this thing?”
“No idea.” The chief engineer walked to the large seat in front of his new work terminal, and hopped up onto it. The protective covering squeaked. “This thing has more firepower than half their fleet, it must have been something big. We’re lucky Kadir found out about the graveyard of unclaimed ships from one of his contacts.”
The newly-minted captain swung his legs down and sat up, straightening his black uniform and white collar. “That’s another thing: how does he have so many contacts? I was in the Tulseria-damned military, and I had no idea they would sell us fighters and weapons.”
“I know the feeling.” Danyd watched a junior engineer – Lily, an Awakened who wore a headband in her silver hair that sported long Kittran ears on it – begin running diagnostics on the Hoban Field Generator. “I'm aware he got the automated weapons for the system port from my people, somehow. As for how he accomplishes all he does, I think his time working with that fancy Anatidae councillor opened more than a couple of doors for him.”
Chae’Sol stood, running his fingers through his perfect hair. “Doors, windows, rear entrances and damned secret portals, all leading to a dark realm of shady deals and supplies. We have an Imperium Capital Ship for Tulseria’s sake! Nobody knows where he got it, or where he’s now hidden it.” He looked at his holo display, noting the specks springing blinking into existence as the other ships of Federation origin came to life. “Let’s just be glad he’s on our side.”
The chief engineer tugged at the green collar to his uniform. “Our side used to be a damn sight smaller.” Lily had finished her diagnostic tests and sent the results to his console. Her report included an adjustment that would create a potential three percent increase in crystal efficiency, and a small drawing of a smiling leokit with a crim-bar. He groaned, then reported back with, “We’re ready to go when you are.”
The Niham strode confidently across the command deck, stopping to stand in front of the huge vid screen at the front of the room. All around him were his crew, made up mostly from the Ashi, Awakened, and Kasurians. “Let’s get this show started.”
 
 
Jaym sat with a bowl of Tony the leokas cereal in front of her. It wasn't just a catchy advertising slogan - it really was great. She and Elizabeth had worked together so much in the engineering section of the Porkchop Express that they had become close, often spending their free time together. Indeed, Elizabeth currently sat opposite her, carefully rebuilding a power coupling and occasionally tapping at her datapad. Shortly after the results of her most recent tap played out, Elizabeth paused her work on the power coupling. Without speaking, she held up her datapad so that Jaym could see.
On the screen was Tony and his mate Jolie, and Skeena’s voice could be heard excitedly talking about collecting urine samples from the female. Jaym screwed up her face at first until Skeena announced the pregnancy test was positive. Tony was going to be a father! She couldn't contain her joy and screamed loudly, grabbing the screen and running all the way to the bridge to show the others.
Ranjaz was stretched out across the captain’s chair as Jaym burst in, and didn’t open his eyes until she began shaking his leg. Even then he didn’t pay much attention. “I told you not to let Elizabeth play with any more systems till after the mission.”
She blushed slightly, as their last improvement had inverted their water treatment system and blown six power couplings. "It's not that!" she said, holding up the datapad and starting the video. "Look!"
At the first syllable of Skeena's voice, Ranjaz sat bolt upright. The video held his full attention, and when Tony's impending fatherhood was announced the Kittran's whoops of delight could be heard all through the Porkchop Express. He reached underneath his seat and retrieved a small, fluffy bed, then picked up Aiov. Ranjaz led his unusual dance partner in a quick spin of joy before replaying the GalacTube video for her. “You’re going to be an Aunty!”
Eruwenn leaned back in the large seat that had once been Embar’s. “I didn’t think they were related?”
The Kittran nodded. “Aiov is Tony’s sister. Aaron adopted them both, and that’s how human families work. They just keep adding members, like a Dular adding shells to its burrow. Family is family.”
Cygna pressed a few buttons on her Navigator terminal, moving the video to the main screen as well as starting it over. “I still can’t believe you keep one of these under your seat. I mean, it’s a leokas!”
Ranjaz held Aiov up and they briefly rubbed noses. “Just a little one!”
The Anatidae laughed. “I can see living with the human has had quite a profound effect on you.”
With one of his trademark grins he held Aiov out towards Eruwenn. “Wanna nose rub?”
"Ah," the councillor said, shrinking back from the offer, "despite her size she is still a predator, and I am not quite ready for such a close encounter.”
From the pilot seat Ripley stood, taking Aiov from Ranjaz. “She is not a toy.” She briefly snuggled the tiny leokit to her chest, then passed her to Jaym. “Take her for food and exercise; she must grow up strong.”
Jaym also cuddled the wriggling Aiov close, and not just because the little leokit was adorable. Aiov had tripled in size, and was becoming a bit of a handful. “Thor was preparing her food; I’ll take her down to him.”
Once the junior engineer had left, and Ripley returned to the pilot seat, Ranjaz began tapping on the console in front of him. “Looks like we’ll be free to take the shuttle down to the surface with the next group.”
Cygna drummed her fingers on the arms of her chair. “I didn’t realise it would be so busy.”
Ranjaz shrugged. “There was a quake on the fourth planet, so mining colonies are shut down while the nerds poke around. Along with that, we got three big freighters waiting for resupply. That’s a lot of bored folks looking to kill time.” Ripley grunted, prompting a chuckle from the Kittran. “You don’t approve of their choice of leisure activity?”
After their few cycles together Eruwenn was already learning a lot about her shipmates. Ripley, for instance, wasn’t one for talking. She decided to interject before the Captain irritated her too much, as they would need her focus soon enough. “Gambling and pleasure palaces are not to everyone's taste, of course, but these sorts of things are covered under local governance.”
Without skipping a beat Ranjaz replied, “I know that’s the official line, but you sure as shit have tax codes for all of it. If you want to look down on folks, don’t pretend you aren’t profiting from it.”
Cygna, ever defensive of her mentor, jumped in. “That’s a bold statement for someone who never paid a credit in tax until it was automatically deducted from his Galactic Federation pay.”
Ranjaz laughed, then continued, keeping his voice care-free. “Taxed on what? I never owned anything.”
Eruwenn could see the trap her junior was walking into but decided to let this be a learning experience. The Kittran was wily, and the Anatidae found him entertaining. Cygna, as she had predicted, scoffed at his claims. “I’ve read your file. When you were arrested you had a ship, five shuttles and thousands in valuable goods confiscated.”
“Exactly!” His eyes lit up as he cornered her. “It was confiscated because it was stolen, so I didn’t own it. Imagine a world where you can keep stolen goods if you pay tax on them. Even I think that’s crazy.”
The Fae’Dan paused, and the anger evaporated from her voice as she realized what he had said, replaced by a slightly impressed tone of surprise. “Well, maybe, but… Really? You stole all of it?”
Ranjaz shrugged. “Or won it. I’m pretty good at Dalcho.”
Cygna perked up. “I play Dalcho myself, we shou-”
“No,” Eruwenn interrupted. Some lessons were too expensive. “Do not play Dalcho with someone who can get free priority entry permits to a casino.”
The former operative shook her head. “I’m a great player, you’ve seen me in the council chambers. I took that Ley’Rulian trader for five hundred credits.”
The Anatidae smiled kindly. “And he had five shuttles when he was arrested.”
Cygna slowly turned from Eruwenn to Ranjaz, noticing his grin and the sparkle in his eye. It was most definitely the smile of a predator. He gave a little chuckle. “Don’t worry, it’s been a long time since I played. No gambling on Galactic Federation ships, you know.” He laughed again. “Oh wait, you read my file.”
The Fae’Dan nodded. “Perhaps we should focus on the mission.” She gave a slight bow to Eruwenn before returning her attention to her console.
Ranjaz looked at Eruwenn and stuck out his tongue. “Don’t ruin my fun!”
The Ambassador smiled. “I don’t play Dalcho, but there is a human game called chess I quite enjoy. Perhaps we could play sometime?”
The Kittran gave a nod. Keeping his voice neutral, he replied. “I don’t know that one, but there’s another human game we could try. Poker?”
"We have permission to dock at the holding ring and send down a shuttle," Ripley abruptly called out. "Let’s get this whatever it is and make the rendez-vous.”
Both of Ranjaz’s fangs showed as he grinned. “If we’re going to pull a job on Chisola Prime, first you’re going to need to look the part!”
 
 
Aaron walked down the corridor of the Hive ship, the strange spiderlike creature trailing behind him as he followed one of the corpse vines as it receded deeper into the ship. He turned and watched the creature, which shrank back from him and crouched low to the ground. “I’m sorry I kicked you. You simply startled me; you don’t have to hide.”
The lighting never changed in the endless corridors of the ship, and only the most uninteresting of doors deigned open for him. At this point, he had lost track of time completely. Through perseverance he’d made several important discoveries. The bulbous shapes in the flower vase room were seats; he was fairly certain of that after finding another room with bodies sitting in them. The vines that came for them were the ones he was now following, and by now he must have seen hundreds of dead Hive.
The second discovery was that the Hive came in a variety of shapes and sizes. There were two main ones, as far as he could tell, and the first were the four legged kind that had so kindly thrown him in the rejuvenating jelly bean. The second was bipedal, and looked a hell of a lot meaner. While the ones he deemed workers looked somewhat like ants to him, in shades of reds and browns, the second type looked much more commanding. Their carapace had thicker layers of armour in green, gold and red, and was spiked at the shoulders and joints. Even their legs had spines and to top the look off their heads were much more angular. Whether they were soldiers, commanders, or something else, he didn’t know. Through observation of the corpses he had discovered the most confusing feature yet: a strange section in the centre of their abdomen that was filled with what seemed to be a grey fluid.
Ahead of him, not skittering away like the rest, was an aphid that no longer emitted a pale green glow. Something whooshed overhead towards the slow and sluggish aphid, and Aaron instinctively threw himself to the ground before he realized what it was. "That's how you get kicked!” He stood up, brushing himself off. “Fuck, that scares the ever-loving shit out of me every fucking time.”
The huge creature looked up at him and whined as it munched on the sick aphid. He was probably imagining the apology in its eyes, but Aaron still shook his head. “I know, I know. It’s your job. They clean the floors, you keep their population healthy. Just stop leaping over me like that, fuck. I’m going to have a heart attack.” It whined and backed away from his angry words, and he tried to keep his voice to calmer tones. “Don’t be like that. I’ve told you enough times.”
When he looked down the corridor again, the retreating corpse vines had disappeared around a corner. Aaron began to jog after them, and after he'd put some distance in he heard the pattering footsteps of his terrifying shadow. He tried to pay it no mind. Once the vines were back in sight he slowed and followed behind them, singing his direction song quietly to himself. “Left, right, straight. Left, left, right. Straight, straight, left, left. Right, right, straight, right, right.”
The ship was massive and, other than some areas smelling funkier than others, there was no variation in lighting, decoration or layout. The song was his map back to the rejuvenation pod, which was his only safe source of hydration. His companion padded along behind him, a friendly nightmare to accompany him on his seemingly endless journey. “We really need to give you a name.” He wished he had his phone with him so he could channel all his nervous energy into making a video. “The audience demands a name. Plus, I won’t be able to sell merch without one.” He turned and looked at the creature. “I’ll probably have to create space-halloween first, or maybe I’ll get lucky and find that you’re cute to some species.”
Aaron returned to following the corpse vine, waving a hand high as he spoke, gesticulating to the heavens. “The name is what matters: a good name makes all the difference.” He began seriously pondering the naming matter. “Aragog, Shelob; you know, lean into your size for a characterization. But then again, that's not really going to make people like you.” He looked back over his shoulder as the unnamed beast trotted happily behind him. He assumed happy, at least. It now tended to make an odd gurgling noise after eating, and it roamed closer to him than before. “You know, I never got to name Sassie – she’s my dog. I told you about her yesterday, or the day before.” He really was losing track of the days he’d been here. “I got her from a rescue. She was skinny, and so damn angry, with scars on her legs and under her fur. I had to have special visits before I could keep her. Prove I was worthy.”
Talking helped take his mind from the gnawing emptiness in his stomach. Hydration and nutrients osmotically obtained from some weird pod were nowhere near as satisfying as a burger and a cold beer. “Her first visit, she had a rubber ball. It was her only possession, and she loved it.” There was a touch of pride in his voice. “Took me an hour before she gave it up to play. The lady from the rescue centre said I was the first.” He choked up, blinking back tears. “Anyway, couple more visits and she got to stay. Crazy dog was such a handful. She once tried to climb a tree to chase a squirrel. Got her legs over the first branch and just dangled, kicking her back legs.” He began chuckling to himself. “She once tried to jump through a car window; some guy was parked at the lights as we walked past.”
He was just chatting now, lost in his memories as he walked. “You know the type, loud radio, windows rolled down on a sunny day, annoying the shit out of everyone in the town. He tossed some litter out of his window and she just launched herself at him. Scared the life out of me at the time - funny as fuck now, of course.” He laughed again. “Then there were the swans. Man, were they not ready. She loved to swim – I told you that before – swimming and splashing was her favourite release. Well, that and chasing rabbits which is, kinda, how I ended up here. Anyway, she would just swim up and down, right past the ducks and stuff, somehow never interested in them. Then one summer these swans came along...” He paused, realising his new friend didn’t know what a duck or a swan was, or even summer, probably. Before attempting to explain, he realised they also didn’t understand english, so it really didn’t matter. “Anyway, swans being belligerent bastards, I called her out of the water straight away. Those mean white fuckers chased her all the way to shore.”
He turned around, now grinning broadly. “But, once her feet hit the ground in the shallow water and she was able to stand, did those sons of bitches turn and swim away as fast as they could.” He paused, trying to remember his original point. He really was very hungry. “Oh yeah, so trying to stop her fighting everything that moved meant I didn’t have time to teach her a new name. Figured it would be confusing to her. Sassie she was, and so Sassie she stayed.”
There was a tightening in his chest as he thought of her missing him. “Took a lot of years and a lot of time for her to get where she is now. I know Alexa will take care of her, but still, it’s my job, and I need to get back to doing it. She won’t understand…” He choked up completely, taking a moment to compose himself before clearing his throat and returning his monologue to its original course. “Anyway, names. Names matter.”
“Maybe you’re a girl monster. Charlotte?” He shook his head. That name just didn’t seem fitting. “We could call you Peter Parker? Although, you’re more of a man-sized spider than a spiderman... Parker Peter? Then again, big, scary spiders say one thing to me. Australia. You like to jump, we could call you Roo? Or, how about Ozzy? Or Bruce? Hmm, that’s a sharks name though… can you swim?”
His train of thought derailed suddenly as he saw an open door ahead of them through which the vines were receding. The pair of them continued walking behind the vine until it disappeared into the doorway and Aaron ran forward, pulling something from his pocket. He’d been saving the foil wrapping from the ration bricks, folding them together to form a wedge. He jammed his makeshift door stop under the bottom corner of the door as it began to slide shut. It ground to a halt. “Boom! Told you it would work.”
He stood and finally looked into the vastness beyond. Through the doors was, somehow, a rolling meadow, complete with trees, giant mushrooms and plants he had no name for. Vines were also everywhere, receding further across the great wilderness. “What the hell? I thought I was on a spaceship? Am I underground?”
Staring intently at the sky, he stepped onto the deep moss beyond the door. He looked at the wall around the interior and saw it was rock, and more plant life clung to every crack and crevice. As he walked slowly forward his eyes followed the vine as it headed for a large, colourful, monolith. He approached and saw that its shape was similar to the vase flowers. He watched as the corpse vines deposited their cargo on top of the monolith. Not on, he corrected himself;they were dropping inside.
He looked back to the door, nervous that it might close and lock him in. A large black shadow lurked just beyond the door, and he was torn. Should he explore this 'outside' world, or retreat to the place where he at least had the rejuvenation pods? He looked up at the sky, basking in the warm and invigorating embrace of the sunlight. He blinked at the brightness, being cautious to not look at the sun directly, and something else suddenly caught his eye. It was, incredibly, a door. A door that floated in the sky.
The thing about human eyes is that they might be easily fooled, but a shift in perspective can easily change what you see to something entirely different. Aaron was looking up at a ceiling, like the one in the Atrium back on the Azrimad, but a hundred times more convincing.
Once back inside the doorway he watched the spiderling he was beginning to think of it as a friend dancing back and forth a short distance away. It seemed… happy. “Ok buddy, I’m back.” Aaron’s stomach made a loud gurgling sound and he rubbed it, trying to squeeze the hunger away. Fingers found muscle easier than usual, and he knew he was definitely losing weight. “We should head back. I need sleep.” He thought for a moment and made a final decision, bending down to pull the foil wedge clear. “I doubt there’s a communicator or command deck in there. Let’s go home, Ozzy.”
The trip back was uneventful, Aaron sang his direction song as they navigated the labyrinth. A few more aphids were snacked on by his leggy companion, but his own legs were heavy by the time he was almost back to the jelly beans. Despite being exhausted he had made two stops to create another pair of flower vases for the aphids, as well as scattering a ration brick as he passed by. The aphids waited, as they always did, till he and Ozzy were far enough away before enjoying his bounty. Still, the human derived satisfaction from their presence.
Exhausted and weary, Aaron was glad to finally make it back to the room he was reluctantly calling his temporary home. As the door to the rejuvenation pod slid open he was met, forcefully, by the barrel of an energy rifle. Unfortunately for Aaron, due to a considerable height difference, the barrel had struck him squarely in the groin, and he instantly fell to his knees. He came face to face with his attacker with tears in his eyes, clutching his tenderness and coughing. From the other being came incomprehensible yelling, as well as a lot of gun waving. Also, there was coughing.
Aaron, eventually mustering enough self-presence to do something other than deal with the after effects of the gun-to-groin encounter, wiped the moisture from his eyes and tried to butt in to the one-sided conversation. "Relax! I'm the one who just got snookered in the fucking balls, here! Why in the world are you so mad?"”
The gun was pressed to his forehead by the tiny attacker, who shouted something unintelligible with their black eyes focused on him. They paused to cough, then stepped back, glaring at Aaron until they seemed to feel comfortable enough with the situation to take one hand off of their weapon and pull out a datapad. They held it up, and Aaron frowned at the familiar but still unintelligible colours that swirled on the screen. Then a small vent at the bottom of the device squirted out a puff of sickly sweet scent.
Aaron pulled back from the odour. "What the fuck was that?"
With some distance between them, the human finally got a good look at his opponent. They were barely waist-height, furry, with a long nose and dark banding across their brown fur. The banding was heaviest across their eyes and although that’s where the similarities ended, it was enough for the human’s brain to forge a connection. “Listen, Rocket, there’s a virus on this ship. You need to get in the jelly bean. Trust me.”
The rifle was thrust at him shakily in one hand, the tablet again was raised and a swirl of colours and shapes greeted him. “I don’t speak fucking winamp plugin!” On the wall behind his captor Aaron spotted a dull orange aphid, struggling to climb the wall. He smiled as he slowly leaned to one side. “Have you met Ozzy?”
The huge arachnid leapt over them both, causing the newcomer to blindfire at the wall. Aaron seized his chance and snatched away the weapon. He grabbed the newcomer by the front of their armoured uniform and slammed them to the ground. They cried out in pain and began their incomprehensible yelling once more. The accompanying coughing fit was bad, and Aaron dragged them to their feet. Realising that his solitude had caused him to revert to English, he switched back to galactic standard to offer a warning about the disease. “You’re going to die!”
A shocked look crossed their face as the human effortlessly lifted them and slam dunked them into a blue jelly bean. Ozzy gurgled happily through his aphid crunching. Aaron snatched up the energy rifle, but found it was difficult to hold due to its small size. He leaned over the jelly bean, noting the occupant drifting off to sleep.
Hunger and tiredness were forgotten as adrenaline flooded his system. There was no way the newcomer was alone. He left the pod room to begin searching, and Ozzy seemed to pick up on his intention and followed behind, keeping close to the human. “Good boy!” He had no idea what prompted it, likely some automated response, and it was as though he watched his movements from outside of his body as he reached back and gently scratched the arachnid's head. He was rewarded with happy gurgles, or at least that's what he hoped the noises were. “You did good back there.”
He made his way along the corridor towards the same airlock he had once chosen as his final exit. His recent suspicion proved correct as he heard a strange sound up ahead, as if someone was running a wet finger around the rim of a glass. He carefully leaned around the curve and saw another figure, dressed in the same uniform as the first. No fur on this one, although they were equally small in size, and they somehow looked like they were made of glass which couldn’t decide on a colour.
This time he remembered to use galactic standard. “Keep your hands where we can see you. We’ve got you surrounded!” The figure was clearly startled, as the ambient resonating noise began varying wildly in pitch at the same moment as their colour shifted to a solid blue. Aaron cursed. He didn’t have a translator, having instead opted for learning standard and winging everything else. The whole federation knew standard, so he hadn’t truly considered getting the implant. “Something is wrong with our translators,” he continued to bluff. “Do you speak galactic standard?”
A datapad was hastily pulled from a pocket, and as buttons were pressed the resonating sound became more rhythmic. From the datapad sprung noises. No, it was a voice! “Why do you speak Procyon? Where is Commander Bertolannixostraphes?
Aaron began relaxing at the situation he found himself in, but inside he was brimming with joy. Finally, he could talk with someone! “There is a virus on this ship, and many are dead. If your commander is the raccoon-looking guy, I got them into a healing pod. They’re going to be fine.” Under his breath he added, “probably.”
The resonating began and shortly afterwards the voice translated, “Who are you? Why did you not answer our communications.”
Opting for honesty in the hopes of leniency, Aaron stepped into view. “I’m a passenger. I don’t have access to the ship's systems.” The newcomer was looking at the tiny gun, so the human tossed it forward. “I didn’t know if you were friendly. I can take you to your friend, and you should probably get treatment as well.”
The now-orange alien walked forward, their movement accompanied by the strange sound of ceramic plates rubbing together. “That won’t be a problem, we Tricinic do not catch meat diseases. I am Tsy'lo, take me to the commander.” They turned to look behind them. “Where are the others?”
Aaron pointed to Ozzy. “It’s just us two.”
Colours swirled and the small glass person thrummed. The datapad spoke, “You are the last human, the Ambassador. Correct?”
Turning and gesturing to be followed, he began to lead the way to the rejuvenation room. “I am the first human, Ambassador Aaron Cooper, professional bounty hunter. Just call me Aaron. Are you the rescue party? Is Alexa here? Did she bring Sassie?”
It took a moment for the translation to come back. “I don’t know those names. We are the Special Tactics and Rescue Squad and we responded to distress calls and found this ship. Adrift.” They had walked a little way when Tsy'lo stopped and regarded Ozzy, who was still faithfully following behind. “Why does the achalo follow you?”
“Ozzy?” Aaron shrugged. “I think he was lonely. So, were you sent into Hive space to find me, or are you on some top secret mission? You aren’t with the Sentinels, are you?”
“Lonely? But it is an achalo.” Tsy'lo was confused and their colour visibly swirled. “Why would a rescue mission be secret? And, we weren’t sent, we were already here.”
Now it was the human who was confused. “Like spies behind enemy lines? Is that why you are in Hive space?”
The Tricinic hummed at a higher frequency. “It is our space. We are the Hive!”
 
 
Admiral Pelar of the third fleet stood in the centre of the training mat. On the floor around her were four tough looking Ashi, while a fifth was now squaring off against her. She blocked the jab and the surprise knee strike that followed, turning effortlessly to bring her elbow to her opponents ribs. With another deft turn she was behind him and kicking his knees forward. He tried to roll clear but she had anticipated the move and, as he rose, her spinning boot struck the side of his head.
“Nice try gentlemen.” She walked away and caught a towel thrown by the drill instructor. “That last one has potential,” she said, and the drill instructor nodded. “Next time, I expect at least one of them to land a hit. If not, I’ll have you in the ring instead, to make sure you still have what it takes.” She saw the fear in his eyes. “I accept nothing but the best from the Third Fleet.”
The medics ran onto the mat as she dabbed at her forehead, and she spotted Jar’Bek sitting on a bench nearby. She walked over to him and he stood, straightening what was no doubt an extremely expensive suit. “From one disappointment to another.”
The lawyer smiled. “Imagine only seeing your son when he is paid to be in your presence,” he countered.
She smirked. “Your tongue is still your most deadly weapon.”
He nodded. “Ah, but it must make you proud to see me make use of the things you taught me.”
Her face twitched. “I taught you to be a true Ashi, a soldier. I taught you to respect-”
Jar’Bek held up his hand. “I’m here on my client’s business, not yours. And, as I am paid a considerable sum per gal, let us not waste their money on matters that are concluded.” He enjoyed the irritation on her face. “I am here to finalise the amnesty treaties, and conclude your membership as citizens of Earth.”
The Admiral held up her hands, looking down at her combat training clothing. “I must shower and change first. Please, wait for me in my private office.” She smiled politely.
“No.” His smile seemed to hover as if it was a mask that could slip at any time. “You may have disowned me, but I still remember your tricks. You knew the time of our meeting; you had me brought here so you could intimidate me with this display of aggression. Then you ask me to wait in your office amongst your memorabilia and trophies.” He watched the anger behind her eyes. “You really think these tired old tricks will work on me?”
She sneered. “At least you remember something.”
“Oh, I had the scars removed, but I kept the lessons.” He walked away. “My client's time is valuable and I have scheduled a meeting with the other fleet Admiral’s for later this cycle. Since we have no time for your games, let us go to the briefing room. My team is already set up. If you wish to shower, know that it is more of your negotiating time you are wasting, and I do so hate waste.” He collected his briefcase and walked out of the room.
Captain Loring hurried after Jar’Bek, catching him as he entered the elevator. “You sure you want to antagonise the Admiral like that?”
He leaned back against the wall of the elevator and relaxed, letting out a small sigh. “A little negotiating trick a Kittran taught me. Anyway, she is no longer my Admiral.”
Elora’Tan leaned back on the opposite wall. “She is your mother, Jar.”
“Ha.” Jar’Bek laughed. “She disowned me. This is the first contact we’ve had in I forget how many celes. Her first thought is to try and intimidate me with that display. She likes to beat on cadets, she likes to cause pain, and she wanted me to watch.”
Loring gave a weak smile. “It forges strong soldiers. We can’t afford weakness.”
The elevator stopped and Jar’Bek took a step closer to Elora’Tan. “You think it was weakness that made me leave?” He didn’t let her answer, turning and exiting into the hallway. His voice now resonated with authority as he growled, “In case you people have forgotten, the Ashi will operate under the same rules as the rest of the colony. My mother is not the law... I am the law.
 
Next
submitted by Sooperdude24 to HFY [link] [comments]

You know what I feel like is missing in GTA Online? Updating the TV in the game.

I feel like Rockstar has relatively done somewhat of a good job of making us feel like the the world in GTA Online has changed with the years since 2013. (Except for the unfinished Mile High Club building, and the old smartphone from 2013. We don't mention that here.)
With the addition of the new Diamond Casino, the new radio stations with new songs, the expansions showing what characters from the story have been up to such as Jimmy and Lazlow, and a lot more that makes the world feel up to date.
However this one aspect of the game is easily overlooked, and I am of course talking about the television in the game. It is very immersion breaking to be playing GTA Online, which is set in the current year as ours in the lore, only for it to still be playing the same shows from 2013. The world has changed quite alot and I think it would be nice to see more of that classic GTA satire about today's world through new shows.
Show us trailers from Michael's new job as a movie director, show us new Fame or Shame seasons, show us what other characters have been up to. Show us anything new really.
In essence, get rid of the old shows from 2013, give us new ones from 2019-2020. (Also wouldn't hurt to give us new phones. Your character is like a trillionaire at this point. Why is he still using the same phone since 2013?)
submitted by F3XTerrorKilla to gtaonline [link] [comments]

It be a vibe sometimes

It be a vibe sometimes submitted by SinbadVII to gtaonline [link] [comments]

Possible link between Kult FM and Clifford?

So I have recently noticed a few similarities between the new radio station and Clifford. For starters, their logos are rather similar in design.
Clifford’s Logo resembles an eye, with the pupil being a triangle.
The Kult FM logo also has an eye, but it’s colour scheme is a lot darker than the Clifford one.
We know that Clifford has been removed from power, but Lester hints at his survival in the Casino Heist “Pretty basic AI experiments that swear at me in Russian” (Quote might be slightly different). His Clones are also still around, as in one of the Vault Laser missions you actually steal it off of a Clifford remnant group.
There is also the connection between their slogans. Clifford’s being “Thinking, Only Better”. KULT FMs logo from what I recall seeing on the loading screen is something like “Low Power, Better Thinking”.
I am still trying to figure out why the hell would they make a radio station that seemingly has no attachment to them at all. There have been a few instances of organizations using similar tech to recruit people (Cicada 3301 for example). This is probably far fetched, but I wanted to share it here. Any thoughts?
submitted by dogemateok to chiliadmystery [link] [comments]

Casino. Aggressive. 20%, with potential for more.

Good afternoon/evening everyone!!

Below will be 4 questions, with answer choices, and for every one you answer correctly, you will get an extra 10%.
The person who answers more correctly, if more than one comments, will be the lucky winner.
I will check back around 9:30 Central.
  1. What's my favorite radio station??
    A. Non Stop Pop FM B. Radio Los Santos FM C. East Los FM
  2. What's my favorite part of the city??
    A. Downtown B. Vinewood Hills C. Paleto Bay
  3. What's my favorite Diamond Casino Heist??
    A. Silent & Sneaky B. Big Con C. Aggressive
  4. What's my, current, favorite vehicle in GTA??
    A. Oppressor MK II B. Vigilante C. Scramjet
Sorry if the formatting is terrible, I'm on mobile.
submitted by JoAlJa to HeistTeams [link] [comments]

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted
Vandal RP 18+ | Freshly Wiped Economy 8/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/1q84daatnt861.png?width=512&format=png&auto=webp&s=a0b4dd0c59b38a8073eb0f4c066ec057b166943a
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

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PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

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GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/qfcqcdzxnt861.png?width=981&format=png&auto=webp&s=d208dd47e36b49e73836a02ddbfef26b26b8e7af
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

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submitted by BennysMotorWorx to GTARP [link] [comments]

[FNV] Modded game crashing every 5 - 10 minutes.

My game keeps crashing and I can't figure out why, I'm running a FNVEdit merged patch as well. Any help would be much appreciated.

This is my load order:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c NVInteriors_Core.esm
13 d FCOMaster.esm
14 e ELECTRO-CITY - CompletedWorkorders.esm
15 f AWorldOfPain(Preview).esm
16 10 NVInteriors_ComboEdition.esm
17 11 Lucky38Suite_Reloaded.esm
18 12 More Perks.esm
19 13 More Perks for Dead Money.esm
20 14 Interior Lighting Overhaul - L38PS.esm
21 15 Weapon Mod Expansion.esm
22 16 WME - GRA.esm
23 17 WME - DLCs.esm
24 18 Project Nevada - Core.esm
25 19 Project Nevada - Equipment.esm
26 1a Weapons.of.the.New.Millenia.esm
27 1b factions reloaded raiders v2.esm
28 1c ELECTRO-CITY - Highways and Byways.esm
29 1d Project Nevada - Rebalance.esp
30 1e Project Nevada - Cyberware.esp
31 1f More Perks for Honest Hearts.esm
32 20 More Traits.esm
33 21 More Perks for Old World Blues.esm
34 22 More Perks for Companions.esm
35 23 Project Nevada - Extra Options.esm
36 24 Own The Ultra-Luxe Penthouse.esm
37 25 YUP - NPC Fixes (Base Game + All DLC).esp
38 26 The Mod Configuration Menu.esp
39 27 More Perks for Old World Blues Update.esp
40 28 More Perks for Dead Money Update.esp
41 29 More Perks for Companions Update.esp
42 2a Mission Mojave - Ultimate Edition.esp
43 2b WMIMNV.esp
44 2c Vurt's WFO.esp
45 2d Legion Quests Expanded.esp
46 2e populatedcasino.esp
47 2f More Traits Update.esp
48 30 FCO - GlowingOne.esp
49 31 FCO - OHSB NPC Edits.esp
50 32 FCO - NPC Changes.esp
51 33 Factions Reloaded Legion.esp
52 34 factions reloaded followers.esp
53 35 More Perks Update.esp
54 36 More Perks for Honest Hearts Update.esp
55 37 DragbodysLegionReplacerV01.esp
56 38 LootMenu.esp
57 39 ILO - PipBoy Light.esp
58 3a ILO - YUP Patch.esp
59 3b Project Nevada - Rebalance Complete.esp
60 3c Project Nevada - All DLC.esp
61 3d LonesomeRoadScorchedSierraPowerHelmet.esp
62 3e NVDLC04 Allegiance w Duster.esp
63 3f EVE FNV - ALL DLC.esp
64 40 NVNovacApartament.esp
65 41 WeaponModsExpanded.esp
66 42 WME - GRA - Complete.esp
67 43 WMX-DLCMerged.esp
68 44 WME - GRA - All Weapons.esp
69 45 NewVegasUncut 123457 Merged.esp
70 46 WME - Arenovalis.esp
71 47 Weapon Mod Expansion.esp
72 48 WMX-ArenovalisTextures.esp
73 49 Mojave Arsenal.esp
74 4a WME - GRA - Vendor Reform.esp
75 4b WME - GRA - Just Guns.esp
76 4c WME - GRA - Weapon Integration.esp
77 4d MMUE-CP-WME-Complete.esp
78 4e Mojave Arsenal - GRA Weapon Mod Integration.esp
79 4f WME - DLCs Arenovalis.esp
80 50 WME - DLCs.esp
81 51 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
82 52 Weapon Retexture Project.esp
83 53 WME - GRA - Arenovalis.esp
84 54 MMUE-CP-PNEquipment.esp
85 55 Project Nevada - WMX.esp
86 56 WMX-POPMerged.esp
87 57 MMUE POP.esp
88 58 Better Casinos.esp
89 59 Better Sierra Madre Casino.esp
90 5a NevadaSkies.esp
91 5b ADAM Complete.esp
92 5c ADAM - MAIN.esp
93 5d ADAM - Nemesis Armor Pack.esp
94 5e WME - GRA - Unique Integration.esp
95 5f ADAM - Rangers on Patrol.esp
96 60 Radio Free Wasteland.esp
97 61 Radio Free Christmas.esp
98 62 Weapons.of.the.New.Millenia.Store.LITE.esp
99 63 LegionGladiatorPA.esp
100 64 Conelrad 640-1240.esp
101 65 CAGE 1.9.3.2.esp
102 66 ADAM - Outcast Ranger Armor.esp
103 67 ADAM - Trooper Gloves.esp
104 68 JackpotAMR.esp
105 69 MMUE-CP-PNCore.esp
106 6a MMUE-CP-PNRebalance.esp
107 6b Project Nevada - Cyberware Additions.esp
108 6c Project Nevada - WME.esp
109 6d Project Nevada - EVE All DLC.esp
110 6e Project Nevada - Rebalance Uncapped Max Level.esp
111 6f ProjectNevadaScorchedSierraPowerHelmet.esp
112 70 CPI Icons.esp
113 71 NPCsSprint.esp
114 72 XFO - 4bb - Perks - Two per level.esp
115 73 Diagonal movement.esp
116 74 Reload Sounds.esp
117 75 DLC Weapon Integration.esp
118 76 DLC Weapon Integration - WMX.esp
119 77 Ultra-Luxe Crafting Stations.esp
120 78 Vanilla UI Plus.esp
121 79 Interior Lighting Overhaul - Ultimate Edition.esp
122 7a ILO - GS Shack.esp
123 7b ILO - NVInteriors Project.esp
124 7c ILO - A World of Pain.esp
125 7d PerkEveryLevel.esp
126 7e m.esp
submitted by BPancake to FalloutMods [link] [comments]

Half-Life: Wastelands [Chapter 1 - In Transit]

Prologue
It is now the nineteenth year of the Combine's occupation on Earth.
The planet's resources have been sucked dry by the Combine, and many species have come to extinction as a result of the Black Mesa Disaster & Combine Threat.
Many areas of the world have been cut off from one another. Most notably: What used to be the United States of America.
No one has lived in the States since shortly after the Combine invasion, when all Citizens were moved out due to an overabundance of Xen Wildlife, on top of the area becoming mostly uninhabitable by humans due to the effects of the Seven Hour War.
However... One Resistance Faction has been tracking an unusual series of Combine Shipments... And it has lead them straight to the U.S. Wastelands.
Chapter 1 - In Transit
Light peers through the windows of a worn-down Library. Bookcases have been toppled over, and the remains of piles of books have been strewn across the floor. A group of six stands around a table, with a map laid out on top of it. “We've tracked all of the Combine's shipments in a fifteen-mile radius for the last month.”, Agnes begins. “All shipment schedules & routes add up... except for one.” Daniel scoffs. “So? Maybe they screwed up a shipment. Maybe we screwed up a shipment.” Agnes shakes her head. “Nope... We didn't hit this one. And if we had, I wouldn't be bringing it up now.”
Agnes picks up a red marker and draws circles around specific areas. “This is where the Combine Shipments coming in from outside of City 11 usually show up. Then, they're unloaded and moved to these warehouses. For those that travel outwards, the shipments are taken from... these points... and packed onto the Razor Trains, which travel along the regular rail systems. But here's the interesting part.” She draws a line from a station to a rail system. “A couple of days ago, a Razor Train branched off from the regular routes... To a rail system that I've never seen used before.” “Maybe ye just missed it.”, Daniel says. “Maybe you just missed my point. That rail system... I cross-referenced with older maps & Combine Terminals... and despite the Combine's modification of the rail systems in the past... I can confirm that shipment was headed into the US.”
Evan tilts his head. “America? But... it's been cut off for almost decades now, are you sure?” Agnes nods. “Positive. I also noticed the Combine's regular shipment schedules falling out of sync after the first train took off. They must be moving supplies. But why?” Amelia steps forward. “Are they reopening the states? I mean, that was a pretty big area.” Evan shakes his head. “That wouldn't make sense. They have more than enough space for all the remaining humans in the current Cities. 'Sides, it's not like they'd care. The fewer people around, the more they can get away with.” Daniel nods in agreement. “Aye, that's true... plus, I'm sure the Breencasts would've been spoutin’ some bullshit about "Our benefactors resurrecting this once great nation!” Daniel makes a mocking salute.
“They seem to be scattered”, Agnes began. “We may be able to use that to our advantage. Maybe figure out what they're planning, and get word back to Black Mesa East once we're back.” “Hold on, hold on, hold on”, Daniel replies. “What do ye mean “once we're back”?” Agnes steps back from the table. “You all ready for a road trip?” Daniel does a double-take. “...We’re going now?”, he asks her. Agnes nods. “Why else would I have called everyone over here? Everyone, get your game faces on. We move in on Quesnel Station in five.” Daniel rubs his eyes, sighing. “And here I thought I’d get to sleep today.”
Agnes whistles loudly. “Alright, everybody, let’s get a move on!” She pulls a bag over her shoulder, & opens the library warehouse’s sliding door. The group exits the library, making their way across the street, and using a ladder to get onto a nearby rooftop. Emma kneels and pulls out a pair of binoculars. “No CP ‘til we get to the checkpoints ‘tween Reid and Barlow. Don’t think we can sneak around. We’ll have to create a diversion of some kind.”, she says. “Daniel, Amelia, you got it covered?”, Agnes questions. “Yep.”, Daniel replies. “We’ll draw ‘em away & link up with you two at St. Andrew’s.” “Alright. Let’s go.”, Agnes says.
They drop down, carefully heading between buildings until they get to an abandoned casino near the Combine checkpoints. “Okay… You guys will have to lure them down Barlow and shake ‘em off. Just be sure to avoid going towards Cariboo Highway, or else the forcefields’ll cut you off.”, Emma tells them. “Got it.”, Amelia replies. “C’mon, Danny.” The two dash between buildings and get between the two checkpoints. Daniel picks up a can and chucks it at a Metrocop. “Sorry! Thought you were a Cremator!” The Metrocop raises his Stunstick, dashing after Danny & Amelia. “We’ve got a 10-31 at checkpoint 5A, 2 suspects. Officers in pursuit. Code 1.” Over the Metrocop’s radio, the Overwatch AI responds. “Overwatch acknowledges. Detain and deliver sociocide verdict immediately.”
Daniel and Amelia dash away, and the rest of the group sneaks past the checkpoint, making their way around a building until they make it to the church. Shortly thereafter, they are met once more by the two. Amelia dusts her hands. “They’ll be searching that block for a while. Let’s make ourselves scarce.” Agnes nods, patting her on the back. “Good work.” The group proceeds across the city until they get to Quesnel Museum. Agnes puts a hand out, motioning the group to halt. “Alright. Let’s take extreme caution here. Combine patrols are usually swarming around this place. Emma?” Emma pulls out her binoculars, scanning the area. “We’ll need a way through the forcefield. Scanners are patrolling the front of the building. But it looks like there’s a Combine APC up the road. Some CPs taking an unapproved break, it seems. If we can commandeer that APC, we can cross the highway into the station.” Agnes bites her lip. “That creates a complication. They’re out in the open, they’ll see us coming from a mile away.”
Evan smiles. “They’ll see us coming from a mile away, sure… You guys remember that Snark infestation in the vents? I… may have kept some of ‘em.” Evan pulls out a jar with a Snark inside of it. Emma stares at Evan with a stunned expression. “You kept live Snarks in our headquarters?” Evan shuffles his feet. “I mean… I separated them.” Emma rolls her eyes, and Agnes shrugs. “It’s worth a shot, I guess.” She puts a hand on Evan’s shoulder. “Soon as you get close enough, lure them towards you, unleash the Snarks, then get the hell away as fast as you can.”, she tells him. “Yeah. I was hoping I’d get to use these guys on something… y’know, bigger. But I guess I’ll have to make due. Part of me is gonna miss you, little guys.” Evan pats the Snark Jar. The Snark hisses, and the group exchanges concerned glances.
Evan heads down the road towards the CPs. He waves his arms, reaching into his jacket pocket. “Hey! Hey!” The Metrocops turn their attention towards him. “What the-- Hey! Stop right there!” The cops draw their pistols, slowly approaching him. “Take your hand out of your jacket now!” Evan chuckles. “If you say so… I have to warn you, though. These guys get cranky when they aren’t fed.” Evan pulls the Snark jars out from his jacket and tosses them onto the ground before running back and hitting the pavement. The jars shatter, and the Snarks immediately leap towards the CPs. The Metrocops scream, firing on the Snarks, but miss their shots. Their body armor is easily torn apart by the Snarks, allowing the aliens to feast on their exposed flesh.
One of the Metrocops runs for the APC. He hastily unlocks the door just before getting their head slammed through the glass by Agnes, knocking them unconscious. Agnes pulls the CP’s mask off, cupping her hands over her mouth. “Evan, get over here fast!” Evan sprints away from the Snarks and dives into the back of the APC. Emma hops into the driver’s seat, looking over the controls. “Uhhh, uh, shit. Does anyone here know how to drive?!” Agnes scoots her over, taking the driver’s seat. “Learned just before the invasion. Though it’s been a long time since I’ve driven…” She puts the APC in Drive, and speeds off just as the Snarks leap towards it.
“Okay… Almost there.” Agnes puts the CP’s mask on while keeping one hand on the wheel. “Emma, keep your head down. We can’t risk anyone seeing us on the way in.” Emma ducks down as they pull into the station. Justin whispers from the back. “I know this is serious, but I just gotta say, your voice sounds really cool in that mask.” “Zip it.”, Agnes responds as she pulls up in front of the main building. It is then that she notices a CP Officer signaling them to stop. Agnes feels her stomach drop as she slows down next to him, rolling the window down.
The Metrocop looks up at her. “There you are. Mind explaining to me what took you so long? We’re almost behind schedule, everything else has been loaded. And--Hey, where’s the rest of your patrol?” Agnes swallows. “Uhh… Some… Some Citizens caused a bit of a ruckus earlier. They had to provide some extra backup. Sorry.” “Just get the damn supplies over to James before you get us both in trouble.” The cop points his stunstick towards a Metrocop nearby. “Got it. Th--...Thank you..?”, she says, biting down on her lip after letting that slip out. The cop simply shakes his head as she drives off. “Dumbass is gonna get himself killed.” Agnes pulls up towards “James”.
“Took you long enough. Do you have that last supply shipment?” “...Yeah… Yeah. I’ll unlock the back for you.”, she tells him. James motions another Metrocop over, and they head towards the back of the vehicle. Agnes pulls the sliding door open. “Get ready.”, she says as she unlocks the back doors. The Metrocops pull them open, only to get dragged into the back of the vehicle by the others. Daniel slams the doors shut, and the rest of them knock the two cops unconscious. Daniel turns his head towards the driver’s seat. “Agnes? You did not think this through very well.” “There are only six of us, what do you expect me to do? Just drive through the front gates and gun everyone down?”, she scoffs. “That’d make things easier.” She shakes her head. “We don’t get things easy nowadays. Now, uh… Hmm… Hey, Emma, most Metrocop suits are tailored to the average height of the adult male, right?” Emma pops her head up. “Uh… Yeah. Why?” Agnes turns towards the back. “Danny, Evan? You two are gonna get us on that train.” The two raise their heads. Daniel blinks. “Excuse me?” “Get in uniform.”, she tells him. Daniel sighs. “Weirdest feckin’ day of me life.”
After Daniel and Evan get in the CP uniforms, Amelia and Justin tie up and gag the CPs with spare rope. Agnes turns to the others. “Alright. Emma, sneak into the back. Here’s how we’re gonna get on board.” Emma steps around the other side of the APC and climbs into the back of the vehicle. Agnes continues. “I’m gonna pull up to the loading bay. Soon as you two step out, I want you to stack cargo up to provide some cover for the others to board the train. After that, you two are gonna load the cargo onto the train, and the rest of you are gonna hide inside those Combine crates.” Daniel looks at her. “That is a really shoddy plan.” She glares at him. “Daniel, I swear to god, I will come back there and stick my foot up your ass if you don’t stop complaining today. Get out there. Now.”
Danny and Evan hop out of the APC, stacking supply crates on top of one another. The group sneaks aboard the train, climbing into the supply crates that get loaded on board. Agnes carefully makes her way under the vehicle, and Daniel helps her to her feet. She climbs into the train car. “Soon as this thing gets going, you two sneak onto the back of the train car, and I’ll open it from the inside. Got it?” The two nod. Agnes hides behind some crates, and Daniel continues loading cargo. “Feckin’ hell, what do they put in these things?” “Considering some of the things I’ve seen?”, Evan asks. “I, for one, do not want to know.”
They finish loading cargo and Evan waves to the other Metrocops. “We’re good to go!” The train car’s folding door closes, and the train begins moving. When the other Metrocops turn their heads, Danny & Evan hop up onto the platform. Agnes opens the door, and they step inside. “Okay... We’re clear.” Agnes opens the Combine supply crates, and Emma pops her head out, gasping for air. “God damn it, those things are airtight!” Agnes quickly opens the rest of the crates, and helps everyone out. “Alright, everyone… Next stop: The United States.”
submitted by Hurricaden to HalfLife [link] [comments]

Half-Life: Wastelands [Chapter 1]

Note: Reposting bc I posted it at like 1 AM yesterday and almost nobody saw it
Prologue
It is now the nineteenth year of the Combine's occupation on Earth.
The planet's resources have been sucked dry by the Combine, and many species have come to extinction as a result of the Black Mesa Disaster & Combine Threat.
Many areas of the world have been cut off from one another. Most notably: What used to be the United States of America.
No one has lived in the States since shortly after the Combine invasion, when all Citizens were moved out due to an overabundance of Xen Wildlife, on top of the area becoming mostly uninhabitable by humans due to the effects of the Seven Hour War.
However... One Resistance Faction has been tracking an unusual series of Combine Shipments... And it has lead them straight to the U.S. Wastelands.
Chapter 1 - In Transit
Light peers through the windows of a worn-down Library. Bookcases have been toppled over, and the remains of piles of books have been strewn across the floor. A group of six stands around a table, with a map laid out on top of it. “We've tracked all of the Combine's shipments in a fifteen-mile radius for the last month.”, Agnes begins. “All shipment schedules & routes add up... except for one.” Daniel scoffs. “So? Maybe they screwed up a shipment. Maybe we screwed up a shipment.” Agnes shakes her head. “Nope... We didn't hit this one. And if we had, I wouldn't be bringing it up now.”
Agnes picks up a red marker and draws circles around specific areas. “This is where the Combine Shipments coming in from outside of City 11 usually show up. Then, they're unloaded and moved to these warehouses. For those that travel outwards, the shipments are taken from... these points... and packed onto the Razor Trains, which travel along the regular rail systems. But here's the interesting part.” She draws a line from a station to a rail system. “A couple of days ago, a Razor Train branched off from the regular routes... To a rail system that I've never seen used before.” “Maybe ye just missed it.”, Daniel says. “Maybe you just missed my point. That rail system... I cross-referenced with older maps & Combine Terminals... and despite the Combine's modification of the rail systems in the past... I can confirm that shipment was headed into the US.”
Evan tilts his head. “America? But... it's been cut off for almost decades now, are you sure?” Agnes nods. “Positive. I also noticed the Combine's regular shipment schedules falling out of sync after the first train took off. They must be moving supplies. But why?” Amelia steps forward. “Are they reopening the states? I mean, that was a pretty big area.” Evan shakes his head. “That wouldn't make sense. They have more than enough space for all the remaining humans in the current Cities. 'Sides, it's not like they'd care. The fewer people around, the more they can get away with.” Daniel nods in agreement. “Aye, that's true... plus, I'm sure the Breencasts would've been spoutin’ some bullshit about "Our benefactors resurrecting this once great nation!” Daniel makes a mocking salute.
“They seem to be scattered”, Agnes began. “We may be able to use that to our advantage. Maybe figure out what they're planning, and get word back to Black Mesa East once we're back.” “Hold on, hold on, hold on”, Daniel replies. “What do ye mean “once we're back”?” Agnes steps back from the table. “You all ready for a road trip?” Daniel does a double-take. “...We’re going now?”, he asks her. Agnes nods. “Why else would I have called everyone over here? Everyone, get your game faces on. We move in on Quesnel Station in five.” Daniel rubs his eyes, sighing. “And here I thought I’d get to sleep today.”
Agnes whistles loudly. “Alright, everybody, let’s get a move on!” She pulls a bag over her shoulder, & opens the library warehouse’s sliding door. The group exits the library, making their way across the street, and using a ladder to get onto a nearby rooftop. Emma kneels and pulls out a pair of binoculars. “No CP ‘til we get to the checkpoints ‘tween Reid and Barlow. Don’t think we can sneak around. We’ll have to create a diversion of some kind.”, she says. “Daniel, Amelia, you got it covered?”, Agnes questions. “Yep.”, Daniel replies. “We’ll draw ‘em away & link up with you two at St. Andrew’s.” “Alright. Let’s go.”, Agnes says.
They drop down, carefully heading between buildings until they get to an abandoned casino near the Combine checkpoints. “Okay… You guys will have to lure them down Barlow and shake ‘em off. Just be sure to avoid going towards Cariboo Highway, or else the forcefields’ll cut you off.”, Emma tells them. “Got it.”, Amelia replies. “C’mon, Danny.” The two dash between buildings and get between the two checkpoints. Daniel picks up a can and chucks it at a Metrocop. “Sorry! Thought you were a Cremator!” The Metrocop raises his Stunstick, dashing after Danny & Amelia. “We’ve got a 10-31 at checkpoint 5A, 2 suspects. Officers in pursuit. Code 1.” Over the Metrocop’s radio, the Overwatch AI responds. “Overwatch acknowledges. Detain and deliver sociocide verdict immediately.”
Daniel and Amelia dash away, and the rest of the group sneaks past the checkpoint, making their way around a building until they make it to the church. Shortly thereafter, they are met once more by the two. Amelia dusts her hands. “They’ll be searching that block for a while. Let’s make ourselves scarce.” Agnes nods, patting her on the back. “Good work.” The group proceeds across the city until they get to Quesnel Museum. Agnes puts a hand out, motioning the group to halt. “Alright. Let’s take extreme caution here. Combine patrols are usually swarming around this place. Emma?” Emma pulls out her binoculars, scanning the area. “We’ll need a way through the forcefield. Scanners are patrolling the front of the building. But it looks like there’s a Combine APC up the road. Some CPs taking an unapproved break, it seems. If we can commandeer that APC, we can cross the highway into the station.” Agnes bites her lip. “That creates a complication. They’re out in the open, they’ll see us coming from a mile away.”
Evan smiles. “They’ll see us coming from a mile away, sure… You guys remember that Snark infestation in the vents? I… may have kept some of ‘em.” Evan pulls out a jar with a Snark inside of it. Emma stares at Evan with a stunned expression. “You kept live Snarks in our headquarters?” Evan shuffles his feet. “I mean… I separated them.” Emma rolls her eyes, and Agnes shrugs. “It’s worth a shot, I guess.” She puts a hand on Evan’s shoulder. “Soon as you get close enough, lure them towards you, unleash the Snarks, then get the hell away as fast as you can.”, she tells him. “Yeah. I was hoping I’d get to use these guys on something… y’know, bigger. But I guess I’ll have to make due. Part of me is gonna miss you, little guys.” Evan pats the Snark Jar. The Snark hisses, and the group exchanges concerned glances.
Evan heads down the road towards the CPs. He waves his arms, reaching into his jacket pocket. “Hey! Hey!” The Metrocops turn their attention towards him. “What the-- Hey! Stop right there!” The cops draw their pistols, slowly approaching him. “Take your hand out of your jacket now!” Evan chuckles. “If you say so… I have to warn you, though. These guys get cranky when they aren’t fed.” Evan pulls the Snark jars out from his jacket and tosses them onto the ground before running back and hitting the pavement. The jars shatter, and the Snarks immediately leap towards the CPs. The Metrocops scream, firing on the Snarks, but miss their shots. Their body armor is easily torn apart by the Snarks, allowing the aliens to feast on their exposed flesh.
One of the Metrocops runs for the APC. He hastily unlocks the door just before getting their head slammed through the glass by Agnes, knocking them unconscious. Agnes pulls the CP’s mask off, cupping her hands over her mouth. “Evan, get over here fast!” Evan sprints away from the Snarks and dives into the back of the APC. Emma hops into the driver’s seat, looking over the controls. “Uhhh, uh, shit. Does anyone here know how to drive?!” Agnes scoots her over, taking the driver’s seat. “Learned just before the invasion. Though it’s been a long time since I’ve driven…” She puts the APC in Drive, and speeds off just as the Snarks leap towards it.
“Okay… Almost there.” Agnes puts the CP’s mask on while keeping one hand on the wheel. “Emma, keep your head down. We can’t risk anyone seeing us on the way in.” Emma ducks down as they pull into the station. Justin whispers from the back. “I know this is serious, but I just gotta say, your voice sounds really cool in that mask.” “Zip it.”, Agnes responds as she pulls up in front of the main building. It is then that she notices a CP Officer signaling them to stop. Agnes feels her stomach drop as she slows down next to him, rolling the window down.
The Metrocop looks up at her. “There you are. Mind explaining to me what took you so long? We’re almost behind schedule, everything else has been loaded. And--Hey, where’s the rest of your patrol?” Agnes swallows. “Uhh… Some… Some Citizens caused a bit of a ruckus earlier. They had to provide some extra backup. Sorry.” “Just get the damn supplies over to James before you get us both in trouble.” The cop points his stunstick towards a Metrocop nearby. “Got it. Th--...Thank you..?”, she says, biting down on her lip after letting that slip out. The cop simply shakes his head as she drives off. “Dumbass is gonna get himself killed.” Agnes pulls up towards “James”.
“Took you long enough. Do you have that last supply shipment?” “...Yeah… Yeah. I’ll unlock the back for you.”, she tells him. James motions another Metrocop over, and they head towards the back of the vehicle. Agnes pulls the sliding door open. “Get ready.”, she says as she unlocks the back doors. The Metrocops pull them open, only to get dragged into the back of the vehicle by the others. Daniel slams the doors shut, and the rest of them knock the two cops unconscious. Daniel turns his head towards the driver’s seat. “Agnes? You did not think this through very well.” “There are only six of us, what do you expect me to do? Just drive through the front gates and gun everyone down?”, she scoffs. “That’d make things easier.” She shakes her head. “We don’t get things easy nowadays. Now, uh… Hmm… Hey, Emma, most Metrocop suits are tailored to the average height of the adult male, right?” Emma pops her head up. “Uh… Yeah. Why?” Agnes turns towards the back. “Danny, Evan? You two are gonna get us on that train.” The two raise their heads. Daniel blinks. “Excuse me?” “Get in uniform.”, she tells him. Daniel sighs. “Weirdest feckin’ day of me life.”
After Daniel and Evan get in the CP uniforms, Amelia and Justin tie up and gag the CPs with spare rope. Agnes turns to the others. “Alright. Emma, sneak into the back. Here’s how we’re gonna get on board.” Emma steps around the other side of the APC and climbs into the back of the vehicle. Agnes continues. “I’m gonna pull up to the loading bay. Soon as you two step out, I want you to stack cargo up to provide some cover for the others to board the train. After that, you two are gonna load the cargo onto the train, and the rest of you are gonna hide inside those Combine crates.” Daniel looks at her. “That is a really shoddy plan.” She glares at him. “Daniel, I swear to god, I will come back there and stick my foot up your ass if you don’t stop complaining today. Get out there. Now.”
Danny and Evan hop out of the APC, stacking supply crates on top of one another. The group sneaks aboard the train, climbing into the supply crates that get loaded on board. Agnes carefully makes her way under the vehicle, and Daniel helps her to her feet. She climbs into the train car. “Soon as this thing gets going, you two sneak onto the back of the train car, and I’ll open it from the inside. Got it?” The two nod. Agnes hides behind some crates, and Daniel continues loading cargo. “Feckin’ hell, what do they put in these things?” “Considering some of the things I’ve seen?”, Evan asks. “I, for one, do not want to know.”
They finish loading cargo and Evan waves to the other Metrocops. “We’re good to go!” The train car’s folding door closes, and the train begins moving. When the other Metrocops turn their heads, Danny & Evan hop up onto the platform. Agnes opens the door, and they step inside. “Okay... We’re clear.” Agnes opens the Combine supply crates, and Emma pops her head out, gasping for air. “God damn it, those things are airtight!” Agnes quickly opens the rest of the crates, and helps everyone out. “Alright, everyone… Next stop: The United States.”
submitted by Hurricaden to HalfLife [link] [comments]

Drunk Guy with Belt Tries to Get into Person’s Room with No ID

So, this just happened tonight. We’re having an event in our little western gambling town, where you can sample, food, wine, liquor, all sorts of stuff. It was two hours til the end of my shift, so I was in the back getting some stuff for the coffee station when I hear someone pounding on the desk. I go back to the front and there’s a guy there who is clearly drunk, asking about a room that has already checked in, wanting to cover some of the cost. He was slurring his words so I couldn’t understand him very well, but he wasn’t with the gentleman at check in, and he didn’t mention anything to me. So I said ‘I’m sorry sir, I can’t let you into Mr. Actually My Uncle’s Neighbor’s room without ID.’ He asked if he could book a room, pulling out credit cards and I noticed his belt was all coiled up in his hand. I can’t make him a reservation without ID. He was getting pissy and stormed over to a chair about eight feet away from the desk. The folks behind him walk up, saying they had just book our last room about twenty minutes ago. The woman, who went to the same college as me (I think we might have shared a class, she looked familiar) said they would stay with me so I wasn’t alone with the guy. I radioed a floor supervisor from the casino so the guests could go to their room, and told the supe the situation. He got a hold of his manager, and we tried to get a hold of Mr. Uncle’s Neighbor, but nothing, even had someone go to the room and knock on the door. The Casino manager and I heard the guy talking to someone on his phone about fighting someone, getting a punch in the face, knocking someone out, and about how his friend wasn’t afraid of anything and how there was a special place in hell for the friend he was on the phone with. After a while he stood up and moved towards the desk asking if we had rooms left. I said no, and that if he wanted into Mr. Uncle’s Neighbor’s room, I would need ID. He said ‘Are we really doing this?’ The Casino manager said, ‘Yes, we are’ the drunk guy left, leaving his cap and a $100 bill behind. So, being the nice person I am, I left a note for Night Audit, and taped the bill to the inside of the hat. I let my relief know about everything in case he came back, and called my boyfriend so I wasn’t walking a block and a half to my car alone. So yeah, scary night for me.
submitted by AstralBullDragon13 to TalesFromTheFrontDesk [link] [comments]

SurfsideRP

SurfsideRP is a 2020 established, serious & social roleplay community which strives for nothing more than providing a great stage for fellow role-players to come and experience first hand whilst also giving off positive energy all around. SurfsideRP is a public city for now and with launching Mid-December; we aim to convert to a gated community when the time is right. So why not come on by, whilst it is open for all, to build on and show off the awesome roleplaying skills you have. Take a chance to meet the rest of our amazing, welcoming community and have an overall great great roleplay experience during your time here at the Surfside.

All members of the community have a say when it comes to the server, its direction and content we add in the future. We strive to make sure that Surfside is not only a place the staff can call home, but for you as well!

All of the Staff play actively in city and are held to a higher standard than regular players. The server structure has been and will be built with the player in mind.

With a few weeks from launch and a stable economy, if you are looking for a server that you can buy a supercar within days this isn't the server for you. You must work for your money on our server, from running a business or maintaining your criminal enterprise to rise to the top!
What we have to offer:
- You can direct connect to our server using: surfsiderp.com
- The server is a STRICTLY 18+ server.
- Active Owners / Admins / Mods. Streamer Friendly. Dedicated / Stable server. Community Discord for tokovoip setup and server IP: https://discord.gg/3dxNM3GXf
Whitelisted jobs:

👮 Police:
- In game MDT
- Fully Functional DNA System
- Multiple operating Stations such as Vespucci, Rockford, Mission Row, Paleto and Sandy Shores.
- Custom skinned Fleet
👨‍⚕️ EMS/Fire:
- Custom Skinned fleet
-Multiple Operating hospitals such as Pillbox, Paleto and Sandy Shores.
- Multiple Firestations.
- AI Fires available to be put out by you
Mechanic:
- Custom mech shops
- Society Fund driven businesses
Real Estate Agent:
- Can sell you any house any building at anytime with custom interior and furniture. (No staff or devs required)
- Community events
· Non-whitelist jobs
· Radio Channels (0.0 to 1000.0)
· Cellphone calls / Text
· Drug system.
· Chop Shop
· House Robberies
· Realistic medical system
· Droppable Notes
· Safe cracking
· Bank Robberies, with Jewelry Store! You require tools, ID cards and other things to rob banks.
· Store Robberies
· Properties
· EUP Clothing
· Purchasable Businesses: Got a player business idea? Run it by us and we’ll work with you to implement it!
- Import Cars shop, GTA IV Car Shop and GTA V Car Shop
- Redesigned Drug system
- Multiple hotels, motels, condos and apartments throughout the city
- LS Customs
- Jobs that don't require you to leave your whitelisted job. Just walk up to the job location and start. (All jobs within our city require you to actually do work, we don't have jobs that just let you stand in a circle and collect an item to move somewhere and sell)
- Redesigned stores
- Black Market weapons
- Tuner Chips / Nos
- Phone > Contacts > Favourites > For all emergency needs such as EMS, Police, Mechanic or Taxi
- Drivers Licenses/Gun Licenses
- In depth mechanic system
- Lockpick/Hotwire any vehicle.
- Trap Houses
- Racing
- Casino
- Arcade Shop
AND much much more!

We look forward to hopefully seeing some of y'all and and getting out into the city roleplaying alongside one another!!
submitted by iQuinn301 to FiveMServers [link] [comments]

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